STACK #139 May 2016

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Contributors

Founder Nic Short Editor-in-Chief Paul Jones Film & DVD Editor Scott Hocking Music Editor Zoë Radas JuniorWriter Alesha Kolbe Creative Director Justin Buxton DVD Consultant Michelle Black Games Consultant Andre Eivik

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Issue 139 MAY 2016

WELCOME Few games are more identifiable than DOOM . Its legacy as a genre-shaping franchise is practically incomparable, and the title’s DNA strands permeate contemporary first-

Music Consultants Mike Glynn, Fleur Parker Chief Contributors Bob Jones , Amy Flower

Contributors John Ferguson, Graham Reid, Mark Ankucic, Michael Dwyer, Jeff Jenkins, Emily Kelly, Simon Lukic, Chris Murray, Billy Pinnell, Denise Hylands, Simon Winkler, Gill Pringle, Ryan Huff, John Roebuck Social Media Manager Sally Carlier-Hull Photographer Chip Mooney Production Manager Craig Patterson Accounts Coordinator Tracy Kingman

person shooters. What a handful of young, prescient developers with a united vision achieved back in 1993 is now seared into video game mythology. Resurrecting such a revered property is not for the faint-hearted, and series progenitor, id Software, is in an unenviable position with rebooting DOOM . On one hand, you have the hardcore old guard hoping to tap into a nostalgia-infused gaming experience, while on the other, there is a New Model Army, disinterested in lengthy campaigns and eager to race online to battle with all the trimmings of a latest CoD. So where exactly does DOOM fit, in 2016? Expectations were predictably varied ahead of the multiplayer open beta, and while it drew a somewhat vocal response from the community when it concluded, id Software were left with one certainty: people still care about DOOM . I intend to leap into the single-player and imagine that I’m once again that wide-eyed boy from the mid ‘90s. Paul Jones, Editor-in-Chief

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