La Bataille de Prusse 1809

Premier Rules for La Bataille ME (August 2017) Cavalry Recall (42) As witnessed historically, cavalry could not always be controlled, especially when the enemy broke and ran. Cavalry recall is the recovery of control. If successful the player may continue to control the cavalry. If unsuccessful the cavalry must follow a strict procedure to engage the enemy and at the conclusion of the melee find itself routed in place. The phasing player that is charging, will encounter enemy infantry /artillery formations as the target of a charge that elect to stand or attempt to form caree . Infantry units that elect to stand will either remain in place or failing a morale check, disorder or if already disordered rout ( pdg ). Infantry units that elect to form caree (see special rules table) will either form a square, disorder and move three hexes away remaining disordered or rout ( pgd ). Infantry units routing move a number of hexes away equal to a die roll (1 through 6) Units that disorder or rout as a result of a charge, are not allowed to voluntarily move when the current defender becomes the phasing player. When infantry routs as stated above (as a result of a charge) that charging cavalry must roll for recall .  If successful (see chart in the special rules) the cavalry may expend remaining movement points at the phasing player’s discretion including moving adjacent to the routing infantry. In this specific case the cavalry eliminates one increment of the routed infantry unit for every hex while moving to contact. Melee could be the result after all other movement.  If cavalry recall is unsuccessful, the cavalry must expand its remaining movement points to make every effort to move adjacent to the routing unit, and melee the first enemy unit the cavalry becomes adjacent to ( even if that is not the target of the charge). The non-recalled cavalry modifiers their melee value by x.5 for the ensuing melee. Following the sequence of defensive and offensive fire, and melee apply results to both the attacker and defender. At the conclusion of all melees the cavalry that did not succeed in their recall will be routed (pgd) in place.

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