La Bataille de Prusse 1809

La Bataille pour la Prusse 1806©

TERRAIN EFFECTS

MOVEMENT

Clear

1

Hamlet /Village / Town*

3

Wood / Forrest

3 Infantry / 5 Cavalry / Artillery Prohibited (use road)

Garden

2 Infantry/ 2 Cavalry / Artillery Prohibited

Garden Wall 2 Infantry / Cavalry and Artillery Prohibited

Hassenhausen Wall 4 Tirailleurs / 6 inf. In column Cavalry and Artillery Prohibited

Halle City Wall 6 tirailleurs/jägers –fusiliers (skirmish order only)

Slope Up / Down

Infantry +2 / Cavalry +3 / Artillery +4

Road

1/2

Stream

Infantry+1 / Cav +2 / Art +3

Ford Infantry N0 Effect / Cav +1 / Art +2

Swamp 4 Inf. / Cavalry Prohibited/.Artillery Prohibited

Bridge *

1, ½ in Road March

Raised Bridge/ Road** (Hoch Brücke - Halle) 1

Sunken Road (Hassenhausen) see scenario specific rules

River Prohibited (See special Rules)

* Roads do not continue through towns, villages or hamlets

** When crossing a raised bridge hex side or moving from one raised road hex to another; Infantry, may only form column, skirmish or Road March. Cavalry must be in R oad March

Cavalry may not Charge over a bridge or along a raised road. Cavalry may only melee with only the increments in that hex. (4 max.) Artillery must be in Road March

When combat formations enter a raised bridge hex from a non road hex, do so by paying to cross a slope hexside.

Streams are considered to be between hexes, not in a hex

Special Rules

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