STACK NZ Nov #79

GAMES FEATURE

visit stack.net.nz

Fly Wall on the

After Watch Dogs launched to critical acclaim in 2014, Ubisoft decided they needed a follow-up. Watch Dogs 2 is set in a new town, with a new protagonist, and a GO-GO-gadget belt’s worth of new toys.We caught up with senior producer Dominic Guay to find out what to expect. Words Alesha Kolbe

GAMES

Marcus, a young hacker that fights a corrupted establishment

What did you take away from the first Watch Dogs ? Dominic Guay: Making a new IP is a great opportunity. The team felt we had accomplished many things, but at the same time we felt we could take it to a whole new level with a sequel. After shipping the original Watch Dogs , we listened to what players had to say. In Watch Dogs 2 , you play a new character,

that exploits technology for control. This lets us develop a storyline that is directly linked to our game’s fantasy. Hacking is obviously a core element of the

We wished to give players more freedom in their play style

game and we wanted to give it more depth, more flexibility, so that players could plan or improvise with it to create their own unique moments in game. We also felt that the seamless

online gameplay from the first instalment opened up an exciting space for innovation, to change the way multiplayer experiences could be integrated in an action game. We wished to give players more freedom in their play style. While we embrace stealth, action and hacking as viable styles, we feel game challenges should leave the player free to find their own solutions. They should

NOVEMBER 2016

24

jbhifi.co.nz

Made with