STACK #145 Nov 2016

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Doom

Do you guys have any kind of mission statement that you abide by? Pete Hines: We probably do. I’ve been Bethesda for almost 17 years, but I don’t know if I could tell you what it is. I can tell you what I think we’re about; we try and focus on a select few games. We’re not a volume publisher, we were never set up to be one. We want to make the kind of games that we want

to play, that offer up something new or interesting, or different. Whether that’s to a franchise, or to the genre, or to games in general, we don’t like to rehash what other people have done. So that can be across everything. That can be what the id Software guys did with DOOM, where sure, it’s a first person shooter with multiplayer and co-op,

Doom

appreciated. Even aside from DOOM, with Machine Games taking

franchise and game can be about character and story, and that kind of stuff can matter’ - in a game where nobody could tell you anything about BJ Blaskowicz from the previous releases, right? He was a big dumb guy who liked to kill Nazis. They’re very different types of games, but they all have that same common thread of trying to do something unique or different or bring something new to games. That’s what we’re about.

on franchises like Wolfenstein and

breathing so much new life into them, and just saying ‘hey, this

but doing Snap-Map and trying to give players the tools to make their own maps and experiences - it just felt very different than most other shooters, and that’s what I think most players

How do you go about selecting studios to publish games for?

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