University Centre St Helens - Undergraduate Prospectus 2018

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WHAT WILL I STUDY?

YEAR 2

YEAR 3

YEAR 1

The second year will develop your art skills further with a critical understanding, and methodologies needed in the games industry, with more advanced model making techniques and game engine production. You will develop your own creative approach to your practice and to the module outcomes. More complex procedures will be developed from previous skills and knowledge. Students will explore and participate in a major group project replicating industry experience of working as a team. Modules include: • Character Modelling • Advanced Level Creation • Game Culture • High Polygon Modelling

The third year encourages self-directed learning and gives the ability to create personal goals and establish the means to achieve them. You will specialise in a field within the games industry, choosing a project that is personal and will showcase your desired area of game art with a well-developed portfolio. Modules include: • Game Art Preproduction • Game Art Production • Game Culture in Context

The first year will provide underlying knowledge and skills that are needed in the games industry and relevant areas. You will gain a fundamental understanding of practical principles and methodologies. Industry software packages are introduced showcasing methodologies and good practice through 3D asset creation and model making, 2D texture creation and the development of game engines. You will also foster your academic skills in preparation for the next two years. Modules include: • Visual Studies • Modelling for Game Art

BA (HONS) GAME ART

• Level Creation • Game Studies

£500 Study Enhancement Gift see page 127

Artist: Christopher Hawkins

Note: Terms, conditions and disclaimers apply. Please see sthelens.ac.uk/unipolicies for full details.

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