La Bataille d’ Austerlitz 1805© Marshal Enterprises

La Bataille d’Austerlitz 1805

Special Rules

Unlimbered artillery in the Pheasantry which is attacked by fire across the Pheasantry wall has a fire defense of 16 Once an artillery battery has unlimbered and prolonged across the wall and into the Pheasantry, it may not move again for the rest of the day.

Infantry which melees across the wall is halved and minus 12 for pre melee morale checks.

Cavalry may not charge into, out of, or thru any hex of the Fasanerie

Shooting birds in this location is considered poaching and will be dealt with harshly.

Earthworks There two earthworks constructed on the top of the Santon Height. There are two French (Austrian 3#) batteries of Position which occupy the earthworks. They are unlimbered at the start of the game, they may not limber, move or change facing. The earthworks hex has 2 front hexsides and 4 rear. Fire defense of the earthworks thru the front hexside is 10 and thru the rear is 6. Units may move to enter the earthworks hex only thru a rear hexside as it is treated as a clear terrain hex move. Note: A melee assault is the only way to enter an earthwork thru the front hex sides. A single infantry battalion may enter thru the rear of the earthworks either defensively to stack with and support the batterie, or a single enemy battalion may assault the earthwork to take it. The batterie may only fire through the front hexside of the earthwork. Melee thru a front hexside is minus 12 to the attackers pre melee morale check and any assaulting infantry is halved in melee. When assaulting thru a rear hexside the attack is made as if it was into a clear terrain hex.

Hint: If the French are defending the Santon, they need a new battle plan. Vineyard (Weintrauben)

The vineyard is planted in neat rows to facilitate the growing, care and harvesting of the grapes. As such, travel through rows is difficult for any formation. It is difficult to deploy troops in the vineyard, also Cavalry Cavalry must be in skirmish order or in general order . Only three increments are available from each regiment for melee from a single hex. There are no charges in the vineyard. Cavalry may charge into the vineyard. The cavalry regiment is subject to the movement costs and three increments per regiment for melee calculations. The tirallieur a’ cheval rules with regards to slowing

infantry movement do not apply in the vineyard.

Page 14 of 27 Infantry

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