STACK #144 Oct 2016

1 2 3 4

[San Francisco] is the birthplace of the tech revolution, notably in Silicon Valley

allows you to play with friends and strangers without the pressure of “player versus player” gameplay. The chance meeting with other players in the world is also something we felt was exciting. It adds a sense of surprise and emergence to the game world. On the competitive side we refined our “hacking invasion” gameplay where a player can try hacking another game in his game completely seamlessly. We also added a Bounty Hunter gameplay, were you can join with other players and the police to take down another player who has received a bounty on his head. Again, this is seamlessly integrated in the game. However, players wanting a solo experience can disable and customise their online preferences. Do the multitude of customisation options have any impact on the progression of the character or his interaction with the world? Each player has a wide range of customisation options. Each player can craft their own unique look with interchangeable clothes from the shoes to the hat. For the game progress, missions can be played very differently and completed

wheeled vehicles available: many types of cars, trucks, motorcycles, ATVs, etc. With the importance of water in the Bay, we have various boats, including sail boats. You can also control some construction devices like lifts. Finally, you can control wheeled and flying drones.

Who did you work with to improve the driving?

We worked with our colleagues at Ubisoft Reflections on our new

driving model. They have an impressive experience with driving and working with them on this was a great opportunity. Where do you see the franchise going from here? In a way, this is for the time being in players hands. As we are putting the finishing touch on WD2, our head is filled with ideas. We are excited by the game but now is the time for players to make it their own. We will be watching closely and letting ourselves be inspired by how people play!

in varying order. Some missions can be found by exploring the world so each player’s experience will be different. We want the player to have freedom in the way they choose to play the game. You will also gain new skills as you explore the world and complete missions and activities. These skills will in turn open up new ways of playing through missions or further exploring the world. For example, you could unlock the ability to have your wheeled drone jump higher, giving you new access across the Bay and new ways to play through missions.

What kind of vehicles will be available? We have increased the variety of

stack.net.au

Made with FlippingBook Online newsletter