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THE WOLFENSTEIN STORY

2

1

3 4

T

he history of Wolfenstein can be

traced all the way back to the humble

beginnings of an arcade title by the

name of

Robotron 2084

. A small software

company known as Muse Software were

inspired by the game, but wanted to make

something set instead during World War

II. Thus,

Castle Wolfenstein

was born. A

top-down stealth-based action-shooter, the

game was first released in 1981. Playing as

a captured allied soldier, you must fight to

escape the Castle, tasked with finding the

Nazi war plans along the way.

As a proprietary stealth-based game,

Castle

Wolfenstein

gave players the chance to kill

(or hold hostage) Nazis, pick up helpful items

like uniforms to be used as disguises, and

get drunk. The game’s sequel,

Beyond Castle

Wolfenstein

, was not as successful, and in

1987 the company went out of business.

However, it wasn’t all bad news. From

the success of

Castle Wolfenstein

came the

inspiration for id Software’s

Wolfenstein 3D.

The game that would go on to define the

first-person-shooter genre came to be after

the company requested permission from

Silas Warner of Muse, having decided to

create their own sequel (of sorts) to

Castle

Wolfenstein.

Released in 1992,

Wolfenstein 3D

is

considered by many to be the beginning

of the Wolfenstein franchise, and follows

the story of WWII allied spy William “B.J.”

Blazkowicz. Banned for sale in Germany due

to its incorporation of the Swastika, the title

was originally released on MS-DOS, with

other platforms such as Mac and SNES to

follow.

But just what was it that made

Wolfenstein

3D

so vital in the FPS genre’s development?

It probably helped that it was originally

released as shareware, meaning a lot of

The fast pace and technical

prowess exhibited within

Wolfenstein 3D

helped it to

become one of the defining

games of the shooter genre.