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CONTENTS

WELCOME

You’re sat on one of the most iconic video game franchises in history. It’s

a proven best-seller, helped shift sales of a brand new console format, is

coveted by fans all over the globe, and has inspired spin-off games, comics,

books, and real-time TV shows. Most studios would be quite content to evolve

that property knowing it was keeping a roof over head and food on the table.

Not Bungie. After ten years of living with the Halo universe, the franchise

progenitor opted to bestow custody of its creation to

another developer and

turn its attention to a new challenge. In 2012, Bungie signed a ten-year deal

with Activision to bring a new expansive shooter to the table. Eventually

unveiled as

Destiny

, the game released two years later. It was a bold move:

Destiny

charted new waters, not only for Bungie, but for console gaming as a

whole. The first-person shooter broke genre conventions by being an online-

only experience that offered players true versatility. Consistent delivery of

quality DLC has kept users engaged in the game, and established a successful

– and indeed highly profitable – business model for Activision. In a world where

we are all infinitely time poor, gamers are now aligning with specific titles that

are being actively supported long after the initial release date; just look at GTA

V. This month, Bungie and Activision will roll out part two of their ten-year plan

with

Destiny 2,

and the journey for both old and new will begin in earnest.

This is one of the most anticipated games releases on the 2017 calendar, so

bosses all around the country should brace for a slew of employee sick days on

September 6, and beyond.

Paul Jones, Editor-in-Chief

Founder

Nic Short

Editor-in-Chief

Paul Jones

Film & DVD Editor

Scott Hocking

Music Editor

Zoë Radas

StaffWriter

Alesha Kolbe

Creative Director

Michelle Black

DVD Consultant

Kerrie Taylor

Games Consultant

Andre Eivik

Music Consultant

Mike Glynn

Marketing Manager

Fleur Parker

Chief Contributors

Bob Jones

,

Gill Pringle, Jonathan Alley

Contributors

Savannah Douglas, Graham Reid,

Amy Flower, John Ferguson, Michael Dwyer, Jeff

Jenkins, Simon Lukic, Chris Murray, Billy Pinnell,

Denise Hylands, Simon Winkler, Adam Colby,

Tim Lambert, Jake Cleland, Holly Pereira

Social Media Manager

Sally Carlier-Hull

Production Manager

Craig Patterson

Accounts Coordinator

Tracy Kingman

Correspondence

STACK P.O. Box 2051,

Richmond, VIC 3121

Disclaimer

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RATINGS

GUIDE

Contributors

The large print giveth, the small print taketh away. “I can save today.You can save theworld.”

stack.com.au

Issue 155

SEPTEMBER

2017