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Few games are more identifiable than

DOOM

. Its legacy

as a genre-shaping franchise is practically incomparable,

and the title’s DNA strands permeate contemporary first-

person shooters. What a handful of young, prescient developers

with a united vision achieved back in 1993 is now seared into video

game mythology. Resurrecting such a revered property is not for the

faint-hearted, and series progenitor, id Software, is in an unenviable

position with rebooting

DOOM

. On one hand, you have the hardcore

old guard hoping to tap into a nostalgia-infused gaming experience,

while on the other, there is a New Model Army, disinterested in

lengthy campaigns and eager to race online to battle with all the

trimmings of a latest CoD. So where exactly does

DOOM

fit, in

2016? Expectations were predictably varied ahead of the multiplayer

open beta, and while it drew a somewhat vocal response from

the community when it concluded, id Software were left with one

certainty: people still care about

DOOM

. I intend to leap into the

single-player and imagine that I’m once again that wide-eyed boy

from the mid ‘90s.

Paul Jones, Editor-in-Chief

Founder

Nic Short

Editor-in-Chief

Paul Jones

Film & DVD Editor

Scott Hocking

Music Editor

Zoë Radas

JuniorWriter

Alesha Kolbe

Creative Director

Justin Buxton

DVD Consultant

Michelle Black

Games Consultant

Andre Eivik

Music Consultants

Mike Glynn, Fleur Parker

Chief Contributors

Bob Jones

,

Amy Flower

Contributors

John Ferguson, Graham Reid,

Mark Ankucic, Michael Dwyer, Jeff Jenkins,

Emily Kelly, Simon Lukic, Chris Murray, Billy Pinnell,

Denise Hylands, Simon Winkler,

Gill Pringle, Ryan Huff, John Roebuck

Social Media Manager

Sally Carlier-Hull

Photographer

Chip Mooney

Production Manager

Craig Patterson

Accounts Coordinator

Tracy Kingman

Correspondence

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The large print giveth, the small print taketh away. “Well, I’ll be double-dog damned!”

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Issue 139

MAY

2016

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