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Few games are more identifiable than
DOOM
. Its legacy
as a genre-shaping franchise is practically incomparable,
and the title’s DNA strands permeate contemporary first-
person shooters. What a handful of young, prescient developers
with a united vision achieved back in 1993 is now seared into video
game mythology. Resurrecting such a revered property is not for the
faint-hearted, and series progenitor, id Software, is in an unenviable
position with rebooting
DOOM
. On one hand, you have the hardcore
old guard hoping to tap into a nostalgia-infused gaming experience,
while on the other, there is a New Model Army, disinterested in
lengthy campaigns and eager to race online to battle with all the
trimmings of a latest CoD. So where exactly does
DOOM
fit, in
2016? Expectations were predictably varied ahead of the multiplayer
open beta, and while it drew a somewhat vocal response from
the community when it concluded, id Software were left with one
certainty: people still care about
DOOM
. I intend to leap into the
single-player and imagine that I’m once again that wide-eyed boy
from the mid ‘90s.
Paul Jones, Editor-in-Chief
Founder
Nic Short
Editor-in-Chief
Paul Jones
Film & DVD Editor
Scott Hocking
Music Editor
Zoë Radas
JuniorWriter
Alesha Kolbe
Creative Director
Justin Buxton
DVD Consultant
Michelle Black
Games Consultant
Andre Eivik
Music Consultants
Mike Glynn, Fleur Parker
Chief Contributors
Bob Jones
,
Amy Flower
Contributors
John Ferguson, Graham Reid,
Mark Ankucic, Michael Dwyer, Jeff Jenkins,
Emily Kelly, Simon Lukic, Chris Murray, Billy Pinnell,
Denise Hylands, Simon Winkler,
Gill Pringle, Ryan Huff, John Roebuck
Social Media Manager
Sally Carlier-Hull
Photographer
Chip Mooney
Production Manager
Craig Patterson
Accounts Coordinator
Tracy Kingman
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Issue 139
MAY
2016
stack.net.au