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GAMES

FEATURE

56

jbhifi.com.au

JUNE

2016

GAMES

DOOM

PART 2

Developer:

id Software

YEAR:

1993

By John Roebuck

I

n December, 1993,

DOOM

was

released for MS-DOS and Mac. In

a press release dated January 1,

1993, id Software had boasted that they

expected

DOOM

to be ‘the number one

cause of decreased productivity in

businesses around the world.’ To an

extent, their prediction came true. Intel,

Lotus Development and Carnagie Mellon

University are among a number of

organisations that were forced to develop

policies specifically disallowing the playing

of

DOOM

during work hours. One

Microsoft employee likened the culture of

DOOM

at their office to a ‘religious

phenomenon’.

One exceptionally popular element

of

DOOM

was the ability for players

to create custom levels and otherwise

modify the game, in the fashion of

customWAD files (short for ‘Where’s

All the Data?’). Ostensibly,

DOOM

engendered the very first widespread

mod-making community. The modding

provision initiated by the developer

irrevocably changed the video game

industry landscape. Imagine

Skyrim

without a modding community.

A number of future professional game

designers of note started out creating

DOOM

WADs as a hobby; among them

was TimWillits, who would eventually go

on to become the lead designer at id.

DOOM

received universal praise upon

its release. It sold over one million copies

and, thanks to the decision of id to release

the first third of the game via shareware,

reached an estimated 20 million players.

That’s an impressive number even by

contemporary standards.

USA Today

called

it 'the most gripping computer game to

date.'

Dragon

magazine

gave it five out of

five stars, noting the significant technical

improvements over

Wolfenstein 3D

. But

the accolades continued long after the

initial frenzy of admiration subsided, and it

still regularly appears on lists of top video

games of all time.

How do you measure a video game's

legacy? After all the sequels, comic books,

board games and films, perhaps the

most significant indication of the impact

of

DOOM

is its enduring appeal. People

still play

DOOM

today, all over the world.

And they play the games that

DOOM

paved the way for, like Call of Duty, Team

Fortress, Counter Strike and Halo.

Characters from

Seinfeld

,

Friends

and

The Simpsons

have paid homage to

DOOM

. The Smashing Pumpkins have

used sounds from the game in their

music. In 2004, Retro Gamer commented

that ‘Only a handful of games can claim

that they’ve changed the gaming world,

and

DOOM

is perhaps the most qualified

of them all.'

the most significant

indication of the impact of

doom

is its enduring appeal.