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What did you take away from the first

Watch Dogs

?

Dominic Guay:

Making a new IP is a great opportunity. The

team felt we had accomplished many things, but at the same time

we felt we could take it to a whole new level with a sequel.

After shipping the original

Watch Dogs

, we listened to what

players had to say. In

Watch Dogs 2

, you play a new character,

Marcus, a young hacker that fights

a corrupted establishment

that exploits technology

for control. This lets us

develop a storyline that

is directly linked to our

game’s fantasy.

Hacking is obviously

a core element of the

game and we wanted to

give it more depth, more

flexibility, so that players

could plan or improvise with

it to create their own unique

moments in game.

We also felt that the seamless

online gameplay from the first instalment

opened up an exciting space for innovation,

to change the way multiplayer experiences

could be integrated in an action game.

We wished to give players more freedom

in their play style. While we embrace stealth,

action and hacking as viable styles, we feel

game challenges should leave the player free

to find their own solutions. They should

After

Watch Dogs

launched to critical acclaim in 2014, Ubisoft

decided they needed a follow-up.

Watch Dogs 2

is set in a new

town, with a new protagonist, and a GO-GO-gadget belt’s worth of

new

toys.We

caught up with senior producer Dominic Guay to find

out what to expect.

Words

Alesha Kolbe

Fly

Wall

on

the

We wished to

give players more

freedom in their

play style

GAMES

FEATURE

24

jbhifi.co.nz

NOVEMBER

2016

GAMES

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