What did you take away from the first
Watch Dogs
?
Dominic Guay:
Making a new IP is a great opportunity. The
team felt we had accomplished many things, but at the same time
we felt we could take it to a whole new level with a sequel.
After shipping the original
Watch Dogs
, we listened to what
players had to say. In
Watch Dogs 2
, you play a new character,
Marcus, a young hacker that fights
a corrupted establishment
that exploits technology
for control. This lets us
develop a storyline that
is directly linked to our
game’s fantasy.
Hacking is obviously
a core element of the
game and we wanted to
give it more depth, more
flexibility, so that players
could plan or improvise with
it to create their own unique
moments in game.
We also felt that the seamless
online gameplay from the first instalment
opened up an exciting space for innovation,
to change the way multiplayer experiences
could be integrated in an action game.
We wished to give players more freedom
in their play style. While we embrace stealth,
action and hacking as viable styles, we feel
game challenges should leave the player free
to find their own solutions. They should
After
Watch Dogs
launched to critical acclaim in 2014, Ubisoft
decided they needed a follow-up.
Watch Dogs 2
is set in a new
town, with a new protagonist, and a GO-GO-gadget belt’s worth of
new
toys.Wecaught up with senior producer Dominic Guay to find
out what to expect.
Words
Alesha Kolbe
Fly
Wall
on
the
We wished to
give players more
freedom in their
play style
GAMES
FEATURE
24
jbhifi.co.nzNOVEMBER
2016
GAMES
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stack.net.nz




