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Do you guys have any kind of mission

statement that you abide by?

Pete Hines: We probably do. I’ve

been with Bethesda for almost 17 years,

but I don’t know if I could tell you what

it is. I can tell you what I think we’re

about; we try and focus on a select few

games. We’re not a volume publisher,

we were never set up to be one. We

want to make the kind of games that

we want to play, that offer up

something new or interesting,

or different. Whether that’s to

a franchise, or to the genre,

or to games in general, we

don’t like to rehash what

other people have done.

So that can be across

everything. That can be what

the id Software guys did

with

DOOM

, where sure,

it’s a first person shooter

with multiplayer and co-op,

but doing Snap-Map and

trying to give players

the tools to make

their own maps and

experiences - it just

felt very different

than most other

shooters, and

that’s what I think most

players appreciated. Even

aside from

DOOM

,

with Machine Games

taking on franchises

like Wolfenstein

and breathing so

much new life

into them,

and just saying ‘hey, this franchise and

game can be about character and story,

and that kind of stuff can matter’ - in

a game where nobody could tell you

anything about BJ Blaskowicz from

the previous releases, right? He was

a big dumb guy who liked to kill Nazis.

They’re very different types of games,

but they all have that same common

thread of trying to do something unique

or different or bring something new to

games. That’s what we’re about.

How do you go about selecting

studios to publish games for?

4 3 2 1

Doom

Doom