Do you guys have any kind of mission
statement that you abide by?
Pete Hines: We probably do. I’ve
been with Bethesda for almost 17 years,
but I don’t know if I could tell you what
it is. I can tell you what I think we’re
about; we try and focus on a select few
games. We’re not a volume publisher,
we were never set up to be one. We
want to make the kind of games that
we want to play, that offer up
something new or interesting,
or different. Whether that’s to
a franchise, or to the genre,
or to games in general, we
don’t like to rehash what
other people have done.
So that can be across
everything. That can be what
the id Software guys did
with
DOOM
, where sure,
it’s a first person shooter
with multiplayer and co-op,
but doing Snap-Map and
trying to give players
the tools to make
their own maps and
experiences - it just
felt very different
than most other
shooters, and
that’s what I think most
players appreciated. Even
aside from
DOOM
,
with Machine Games
taking on franchises
like Wolfenstein
and breathing so
much new life
into them,
and just saying ‘hey, this franchise and
game can be about character and story,
and that kind of stuff can matter’ - in
a game where nobody could tell you
anything about BJ Blaskowicz from
the previous releases, right? He was
a big dumb guy who liked to kill Nazis.
They’re very different types of games,
but they all have that same common
thread of trying to do something unique
or different or bring something new to
games. That’s what we’re about.
How do you go about selecting
studios to publish games for?
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Doom
Doom