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W

hen the E3 trailer debuted for

Need For Speed Payback

, there

was an instant comparison to

the Fast and Furious films being made.

The feeling of family, of togetherness,

was one that resonated through the crew

shown in the EA Play trailer, and one that,

according to game director William Ho,

was a conscious choice.

“Growing up, I really wanted to make

racing games. I loved Hot

Wheels, TV shows and movies

with cars… I’m basically a

walking encyclopaedia when

it comes to car stunts and

how they look and feel. For

Need For Speed Payback

, it

just made sense to tap into

not necessarily one franchise

in particular, but a lifetime of

knowledge and memories. You

could say it’s been 40 years in

the making.”

We jumped in for 20

minutes with

Payback

on the ground

at EA Play, and the short hands-on

we got makes it look as though the

game is shaping up to be as fast and

as furious as ever. The story mode

features a roster of three characters

that Ho hopes will appeal to every

type of driver.

“What we found from our fans is

that people really want a strong cast

of characters that you can relate to.

We have Tyler the street racer,

who handles the racing, Mac

the showman, who handles

the drifting, offroad, and huge

jumps, and then we have Jess;

she’s the true action hero. She

gets a lot of heroic moments,

and she’s always threading

through traffic and doing stuff

without getting caught. We

hope they represent all the

different motivations that people have for

driving their cars ridiculously fast.”

The mission we played through had

us fight off a few cars escorting a

semi to an undisclosed location that

has a rather fast car on board we

wouldn’t mind driving. The handling

is great, and there were even a few

slow-mo crash sequences thrown in

that were real eyebrow-raisers.

This Need For Speed is as much for

the veteran fans as it is for people who’ve

never even heard of the franchise.

“Our fans are hardcore - we don’t

wanna lose ‘em, because they’re the most

vocal and most loyal,” offers the director.

“We want to pay it back to them [ohhhhh

is that where the name comes from?].

Some fans grew up Need For Speed

fans, and now they have kids who play it.

They’re fostering a whole new generation,

and not every racing game has that. It’s

pretty cool.”

2 1

I’m basically

a walking

encyclopaedia

when it comes

to car stunts and

how they look

and feel

continued