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Ray Tracing: Siddon’s algorithm (illustrated in 2D)

………… as being intersections p

i

with the equally spaced

vertical and horizontal lines (by a) in blue

X

X coordinates of the

intersection points (green):

X

geo

geo

1

42

x

x

x

i,x

,

i

α+ =

=

(

)

x/ x x

− = α

and green

26

p

1

p

2

p

3

p

4

p

5

p

6

Y

geo

1

6531

y

y

y

i,y

, , , i

α+ =

=

y

geo

geo

1

i

i,x

(

)

geo

1

y/ y y

i

i,y

− = α

a

Y coordinates of the

intersection points (blue):

The

α

x,i

and

α

y,i

can be merged into a

common series of

increasing values

:

{ }

[

]

{

}

{

}

6

1

α α α

α α

..., ,

...., ,

,

merge

m

i,y i,x