Table of Contents Table of Contents
Previous Page  122 / 128 Next Page
Information
Show Menu
Previous Page 122 / 128 Next Page
Page Background stack.net.au

Do you guys have any kind of mission

statement that you abide by?

Pete Hines: We probably do. I’ve been

Bethesda for almost 17 years, but I don’t

know if I could tell you what it is. I can

tell you what I think we’re about; we

try and focus on a select few games.

We’re not a volume publisher, we were

never set up to be one. We want to

make the kind of games that we want

to play, that offer up something

new or interesting, or different.

Whether that’s to a franchise,

or to the genre, or to games

in general, we don’t like to

rehash what other people

have done. So that can be

across everything. That can

be what the id Software guys

did with DOOM, where sure,

it’s a first person shooter

with multiplayer and co-op,

but doing Snap-Map and

trying to give players the

tools to make their own

maps and experiences - it

just felt very different

than most other

shooters, and

that’s what I think

most players

appreciated. Even aside

from DOOM, with

Machine Games taking

on franchises like

Wolfenstein and

breathing so much

new life into them,

and just saying

‘hey, this

franchise and game can be about

character and story, and that kind of

stuff can matter’ - in a game where

nobody could tell you anything about BJ

Blaskowicz from the previous releases,

right? He was a big dumb guy who

liked to kill Nazis. They’re very different

types of games, but they all have that

same common thread of trying to do

something unique or different or bring

something new to games. That’s what

we’re about.

How do you go about selecting

studios to publish games for?

4 3 2 1

Doom

Doom