Do you guys have any kind of mission
statement that you abide by?
Pete Hines: We probably do. I’ve been
Bethesda for almost 17 years, but I don’t
know if I could tell you what it is. I can
tell you what I think we’re about; we
try and focus on a select few games.
We’re not a volume publisher, we were
never set up to be one. We want to
make the kind of games that we want
to play, that offer up something
new or interesting, or different.
Whether that’s to a franchise,
or to the genre, or to games
in general, we don’t like to
rehash what other people
have done. So that can be
across everything. That can
be what the id Software guys
did with DOOM, where sure,
it’s a first person shooter
with multiplayer and co-op,
but doing Snap-Map and
trying to give players the
tools to make their own
maps and experiences - it
just felt very different
than most other
shooters, and
that’s what I think
most players
appreciated. Even aside
from DOOM, with
Machine Games taking
on franchises like
Wolfenstein and
breathing so much
new life into them,
and just saying
‘hey, this
franchise and game can be about
character and story, and that kind of
stuff can matter’ - in a game where
nobody could tell you anything about BJ
Blaskowicz from the previous releases,
right? He was a big dumb guy who
liked to kill Nazis. They’re very different
types of games, but they all have that
same common thread of trying to do
something unique or different or bring
something new to games. That’s what
we’re about.
How do you go about selecting
studios to publish games for?
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Doom
Doom