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stack.net.au

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jbhifi.com.au

SEPTEMBER

2016

DVD&BD

FEATURE

While on the L.A. leg of the publicity tour for CGI blockbuster

Kingsglaive:

Final Fantasy XV

, director Takeshi Nozue, lead writer Dan Inoue, and actors

AndreaTivadar and Liam Mulvey took the time to chat with

STACK

.

Words: Ryan Huff

I

t’s hard to believe that the

'Final' in the Final Fantasy

franchise was initially

attributed to the self doubt of

Hironobu Sakaguchi, the games

creator, and his belief that if

the game was a flop, he’d quit

the business. Needless to say,

29 years and tens of millions

of sales later, Sakaguchi’s all-in

gamble is still paying dividends.

The newest release,

Final Fantasy

XV

, differs slightly from what has

come before it with a veritable

smorgasbord of complementary

releases – the most exciting

being the fully CGI action

blockbuster,

Kingsglaive

:

Final Fantasy XV

.

“We’ve put everything

we’ve got into it up to now,

so it would be great for this

to be the biggest year yet

in Final Fantasy history,” says

director Takeshi Nozue, who

describes his film as “a realistic,

full CGI feature experience like

nothing before.”

The anime mini-series

Brotherhood

, and

Final Fantasy XV

flank

Kingsglaive

on the release

calendar, and while they are three

different releases from three

different teams, Nozue notes that

“being on the ground floor with

the game and animation teams in

discussing themes and storylines

really kept us in lockstep.”

Lead writer and localisation

director Dan Inoue echoed this

sentiment. “In a lot of cases

where films, games, comics, etc,

share a world, one of the stories

often feels like an afterthought,

something’s shoehorned into a

corner of the preceding work.

What sets this work apart is that

Final Fantasy XV

and

Kingsglaive

complement each other and

intertwine to form a deeper

narrative.”

Final Fantasy has never been

tied down to a single style or field,

with magic, myth and science

featuring prominently in most

releases, and Inoue adds that he

felt liberated whilst working on

Kingsglaive

.

“One cool thing about Final

Fantasy as a franchise is that it’s

never let itself be constrained

by genre, and draws freely from

multiple wells of ideas. You

always get some pretty crazy

combinations as a result.”

Case in point: the characters in

Kingsglaive

may use swords and

sorcery, but they generally find

themselves being carted around in

a massive futuristic convertible car

between fights with a robot army.

Actors Liam Mulvey and

Andrea Tivadar, who portray

Libertus Ostium and Crowe Altius,

respectively, were introduced to

the franchise by

Final Fantasy VII

,

with Tivadar noting that you don’t

need to be an FF fan to enjoy

Kingsglaive

.

“Because of the way the story

has been developed, it comes as

no surprise that the film appeals

to people who are not into

games at all,” she explains.

The quality of the animation

in

Kingsglaive

is nothing short

of astonishing. Without a very

close and detailed inspection,

you could easily be forgiven

for thinking it's a live-action

film. In fact, Mulvey admits that

the computer generated likeness

was “a little unnerving at first.”

Tivadar concurs: “It is, yes. But I

can definitely find myself in her

gestures, which is pretty amazing”.

When asked whether they

prefer traditional filming or the

motion-capture process, Mulvey

notes that “hair and make up is

usually fairly quick – not sure if

that’s because I’m too

beautiful already or a

lost cause... to be

honest, it’s fairly

similar.”

"Hair and makeup

is always fun," adds

Takeshi Nozue

(Director)

"Final Fantasy VII

was the

first to take me by surprise,

and

Final Fantasy IX

was

the first game I worked on

upon entering the company,

so these two hold a special

place in my heart, but I

have a feeling

Final Fantasy

XV

may take their place."

Dan Inoue

(LeadWriter/

Localisation Director)

"I have a terrible secret.

Given my line of work, I

always feel compelled to

answer with one of the

more story-driven releases,

but if I’m being honest, I

really loved

Final Fantasy V

more than any other (

FF IV

is a close second!). When

I was a kid, my big brother

used to ‘let me watch him’

play Ultima, Bard’s Tale,

the D&D games, all the

classics. When the first

Final Fantasy came out,

it was finally my turn, and

I must have spent like an

hour deciding on character

names and choosing which

party to play the game

with. The job system in

FF

V

expanded on that with

so many more ‘jobs’, and

the ability to mix and match

the abilities you earned—

plus introduced super

boss challenges! Okay, I’m

gushing now, I’ll stop."

Kingsglaive:

FINAL FANTASY XV

Tividar, "especially when you have

to put on a costume. I love mo-cap

though”.

Whether you’re a die-hard FF

fan, a garden variety gamer,

a fan of sci-fi, fantasy, or

just love beautifully crafted

cinema,

Kingsglaive: Final

Fantasy XV

is required

viewing.

Kingsglaive:

Final Fantasy

XV

is out Sept 30

One cool thing

about Final Fantasy

as a franchise is that

it’s never let itself be

constrained by genre,

and draws freely from

multiple wells of ideas

FINAL

FANTASY

FAVOURITES