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067

GAMES

FEATURE

found throughout the game begin to unlock

a deeper mystery. The game features a

unique camera system that will take a little

time to get used to, but it totally immerses

the player in the action; paying attention to

your surroundings is imperative – you might

just miss something moving in the shadows

and that could prove very costly indeed.

In a further enhancement of the choose-

your-own-adventure-style story arc, at the

end of each episode a psychologist records

the players’ responses to general inkblot

questions, and these questions influence

events as the game continues, effectively

tailoring a personalised sense of terror.

Visually, this game is a tour de force.

From falling snow to the hairs on Hayden

Panettiere's face, even the check pattern on

the killers’ shirt, the detail is incredible. The

motion-capture performances and lighting

effects are excellent. It’s a beautiful looking

title.

Until Dawn

will keep you hanging on to

see just how impactful your decisions will

be on the game's characters. Even missing

a button press on a QTE can have dire

consequences. Strap yourselves in, prepare

to jump, and pray you will get through to

sunrise.

good spike, we know we’re

doing our jobs right. And if

those spikes correlate across

a number of separate players

then we can be confident

we’re on the right track.

“We’ve had some great fun

seeing the video output of our

user testing – guys who are

sat there, playing the game

peeking through their fingers,

not being able to look at the

next scene, telling themselves

to ‘man up’. We haven’t

induced any heart attacks

yet, but I think we’re getting

close!”

Supermassive Games

Located in Guilford, United Kingdom, Supermassive Games

commenced operations in 2008 working on a number of

publisher-funded projects including the mini-games in

LittleBigPlanet Vita

,

Killzone HD

and

DoctorWho:The

Eternity Clock

.

Until Dawn

was originally conceived to be a

PS3 PlayStation Move title, before the conversion to a PS4

exclusive was undertaken.

Throw out the rulebook

“We were aware from early on

that we didn’t want the game to be

an endless stream of jump scares,”

Harris insists. “People just become

numb to it.

“To make the horror as effective

as possible you need to telegraph in

some of the scares and then obscure

others, otherwise players get wise

to a formula. So a lot of

Until Dawn

is

about the quiet dread of not knowing

what’s going to happen next. You

might think there’s a jump scare

coming any second, and then there’s

nothing for five minutes – when

you’re not expecting it. It has more

impact that way.”