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and welcoming you

can imagine. After

all, everyone is there

for the same reason:

peace, love and

rockets.

During our time in

Texas, we had the

privilege of catching

up with Bethesda

and id Software

royalty. Pete Hines,

Harvey Smith,

Prey

creative director

Raf Colantonio,

Arkane Studios lead designer Ricardo

Bare,

DOOM

executive producer Marty

Stratton, and the prolific studio director

at id Software, TimWillits, were all more

than happy to sit down and have a chat

about their respective projects and the

behemoth that QuakeCon has become.

More from them as their respective

games hit shelves at JB.

Having experienced the convention

and everything it had to offer, from the

blood drive to the eSports challenges to

the merch to the cosplayers, it’s difficult

to accurately describe the essence of

QuakeCon. It’s about family, it’s about

togetherness, it’s about a fondness for

absurdity and a respect for classic video

games. TimWillits said it himself: “If I

could describe QuakeCon in one word?

Love.”

1 2

honestly, it’s some of the most beautiful

chaos we’ve ever seen.

This year, of course, was no different.

2016 heralded the 21st QuakeCon – held

in Dallas, Texas – and with its coming

of age came a plethora of news and

announcements. The highly-anticipated

Prey

reboot is definitely something we’re

looking forward to, and one the devs

stated it is not an open world, but an

“open space station” of a title, where

every attempt was made to “say ‘yes’ to

the player” when it came to choice.

VP of PR and marketing Pete Hines

also promised that we aren’t likely to see

any sort of television or film adaptations

of Bethesda properties, as they just

“distract” from the games, adding “we

focus on making games. We know who

we are.”

And for

Dishonored 2

, co-creative

director at Arkane Studios. Harvey Smith,

noted that they paid “a heap of attention”

to feedback – from women in particular –

following the original, to ensure they could

make the best sequel possible.

The entire time you’re at QuakeCon,

you never forget it’s an event for the fans.

There’s developers and studio luminaries

traipsing around the halls scoffing slices

of pizza bigger than their heads, prizes,

giveaways, exclusive loot you can find

only at the show, and footage dropped in

the expo hall exclusive to attendees. The

atmosphere inside is one of the friendliest

THINGS

WE SAW AT

QUAKECON

THAT YOU WOULD

NEVER SEE

ANYWHERE ELSE:

A bunch of people

outside in PJs and

onesies chasing

Tauros.

A shrine dedicated

to Harambe, with a

bunch of bananas

(and a heap of other

stuff).

Tim Willits chowing

down on a piece of

pizza bigger than his

head.

Fifty Shades of Grey.

(and we hopefully

never will again).