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SUMMARIZED SIX-MONTH CONSOLIDATED FINANCIAL STATEMENTS AS OF DECEMBER 31, 2015

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Appendix to the summarized six-month consolidated financial statements

NOTE 3

ADDITIONAL INFORMATION PERTAINING TO BALANCE SHEET ASSETS

The cash-generating units (CGUs) utilized in late December 2015 are

unchanged compared to June 30, 2015.

The review of the results of the six-month period which make up

the CGUs and the examination of the expected outlooks did not

result in any detection of an indication of impairment of value as

of December 31, 2015. Consequently, no new impairment test for

goodwill has been implemented, and the assumptions which make it

possible to conclude the absence of impairment of goodwill and the

capitalized development costs are unchanged in comparison with

those which appear in the appendix to the consolidated financial

statements as of June 30, 2015.

The changes in net goodwill have the following result:

(in thousands of euros)

Net goodwill as of

6/30/2015

Movements of the

fiscal year

Exchange-rate

differential

Depreciation

Net goodwill as

of 12/31/2015

Digital Printing CGU

4,761

-

132

-

4,893

BtoC CGU

-

-

-

-

-

TOTAL

4,761

-

132

-

4,893

Changes in development expenses are represented below:

(in thousands of euros)

NBV capitalized –

R&D projects as

of 6/30/2015

Capitalization of

the fiscal period

Exchange-rate

differential

Depreciation of the

fiscal period

NCV capitalized

R&D projects as

of 12/31/2015

Digital Printing CGU

2,283

249

-

(747)

1,785

BtoC CGU

4,481

467

-

(1,955)

2,993

TOTAL

6,764

716

-

(2,702)

4,778

Note 3.2

TRADE RECEIVABLES

Note 3.1

GOODWILL AND OTHER NON-CURRENT ASSETS

(in thousands of euros)

6/30/2015

Increase

12/31/2015

Trade receivables

4,753

11,334

16,087

TOTAL

4,753

11,334

16,087

Trade receivables increased by €11,334 thousand, of which €10,589 thousand are attributable to the Avanquest Software Publishing Ltd.

subsidiary. The subsidiary actually had very good sales at the end of the year, with the Minecraft Story Mode game: 40% of the sales over the

six-month period took place in the month of December.

2015/2016 SIX-MONTH FINANCIAL REPORT -

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