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tell a story that will fit a reasonable length

was, in itself, a challenge,” said Penn.

“The whole time I was writing the book I

assumed there wouldn’t be a movie,” adds

Cline. “I wanted to mash up everything in

pop culture and pay tribute to the pop culture

that I love. Really, the only two guys that

could make this movie work were Steven

and Zak.”

A self-described geek, Cline's book

is a veritable love letter to 1980s pop

culture and loaded with references to the

films and characters of the era – one that

Spielberg of course was heavily involved

in. Consequently, the director held back on

including too many of his films in Ready

Player One

.

“I didn’t want to be vilified for some kind

of grand act of vanity, so I had to leave a lot

of myself out or defer to another director,”

he said.

Expect to see pop culture greats likes of

Back to the Future

,

Akira

,

Freddy Krueger

,

Tron

,

The Iron Giant

, and many more within

the film’s OASIS.

Cline’s novel is given to employees of

companies like Oculus VR and HTC Vibe to

inspire them and show them the potential of

virtual reality, and the writer believes that the

film will expose more people to the concept

of the technology.

“Last Christmas was the first Christmas

where you could actually buy virtual reality

headsets that were commercially available. I

think [the film is] going to change the speed

with which virtual reality will be adopted by

civilization. That’s the power of movies.”

Ready Player One

is in cinemas

on 29 March 2018.

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Steven Spielberg’s VR adventure is both a celebration of

1980s pop culture and a cautionary tale about crossing

the line between the real world and the virtual one.

E

rnest Cline’s novel

Ready Player One

is considered the Holy Grail of Young

Adult fiction. Set in a dystopian future

of 2044, teenager Wade Watts escapes the

real world for a virtual utopia called OASIS,

where its pop culture-obsessed creator

has hidden an Easter Egg that will reward

whoever finds it with wealth and power.

“I put down the book and I said, ‘you’re

going to need a younger director’,” said

Spielberg at the Warner Bros. Comic-Con

panel. “I had no idea at first how I was going

to do it as a filmmaker, but [Ernest] was the

handbook for doing that.

“The thing that made me want to tell the

story, more than anything else, was

the kind of world

that 2044 gives to

people, which is

so dystopian,” he

continued. “People

are leaving the

country and all of a

sudden virtual reality

gives you a choice,

another world you

can exist in and you

can do anything in that

world that you can

possibly imagine.

“There are optic

suits that aren’t on the

market yet that give

you a kind of feedback

that approximates touch and sexuality. By

the third act of the movie, that interaction

between real life and virtual life is almost

non-existent, and that is what made me

jump into this movie.”

The creation of the film’s virtual world

required two years

of preparation, and

co-screenwriter Zak Penn

was also challenged in

adapting the book to the

screen, in collaboration

with the author.

“It’s definitely the

most complex movie

I’ve ever worked on,

and I think Steven

might agree with

me. There’s so much

material in that book

that you can use.

Just to find a way to

winnow it down and

I put down the book and I

said, ‘you’re going to need

a younger director'

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