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still in the game," he confirms. “From early on,

it was about time breaking down. But actually

figuring out what it looks like when time breaks

down – from the artistic side – took a long

time. Originally, time is frozen. Visually, frozen

time looks very cool, but when you actually

play it a couple of times, that becomes pretty

boring. It’s like, nothing happens, right? That’s

the idea at the start of

Quantum Break

– how

time really is ending in the game, because time

‘breaks’, through to the experiment of how

the game begins. All the testing we did came

up with the idea of time breaking down. We

had this feature, and you could sort of 'rewind'

time, so we were like, ‘let’s break things up in

a really creative way, and have the world shift

back and forth in a really violent way.’”

And that’s exactly what they did.

Quantum

Break

is as beautiful to look at as it is daunting.

You play secure in the knowledge that anything

around you can change at any given moment –

and it usually does.

“Things just break down around you," Puha

confirms. "For instance, a big cruise ship

suddenly comes crashing around you and then

it all just builds back up again – this really keeps

you on your toes, and that took a long time to

get right. That was a very crucial moment in the

game when we nailed that. So the 2014 trailer

with the ship crash was a big ‘okay, now we

know what the game is’ moment, and it took a

long time to get there to figure that out."

Puha also notes that the studio didn’t want

this to be just another third-person shooter.

“You don’t stay in cover. If you stay in cover

you die. The Monarch enemies will come and

get you. It’s really about using the time powers

in a way that encourages you to move around."

Remedy have always been heavily involved

in live-action and

Quantum Break

is certainly

no exception. It features a blockbuster cast

including Shawn Ashmore, Aidan Gillen, and

Lance Reddick.

“Obviously when we were at a point

where our digital characters could really act,

you actually need good actors, not just for

the sake of them being famous," explains

Puha. “[Shawn] Ashmore

was somebody we did

talk about early on, and

then [he] became really

interested in the game.

And I have to say, he’s

a really good guy. Really

into the games and plays a

lot of them. He cares about the

performance and the story – he’s

basically an extended family

member of Remedy at this point

because we spent so much time

with the man."

Quantum Break

is a time

travel game with a

live-action

Shawn Ashmore

Look familiar? The leading

man of QB was made

famous as Bobby – aka

Iceman – in the X-Men

series. Fun fact – he also

has an identical twin.

Aidan Gillen

“There’s no justice in the

world unless we make it.”

GoT

's Aidan ‘Littlefinger’

Gillen is the best brothel

owner this side of the

Narrow Sea, and now

he’s playing your enemy in

Quantum Break.

Lance Reddick

He's no stranger to

appearing in video games,

providing the talents for

Commander Zavala, the

Titan Vanguard, in Bungie’s

Destiny

.

Dominic

Monaghan

Another X-Men alumnus,

Dominic Monaghan is

however better known as

Merry in

The Lord of the

Rings

trilogy.

Leading

lads

miniseries, and Remedy were keen to tackle

the stigma attached to live action and video

games head on.

“I understand that live-action’s a really bad

connotation when it comes to video games –

we’re not stupid, we know what people think."

notes Puha. "People still think that live-action

games are like what they were 20 years ago.

Or maybe they think that we were running

around in backyards doing YouTube stuff.

"No, the live-action

Quantum Break

is made

by Lifeboat Productions in LA; an experienced

television production company with a pretty

sizeable budget and a great cast.”

Though it isn’t a true

Alan Wake

sequel,

Quantum Break

promises to be an inspired and

unconventional third-person shooter with more

to see than you have time for.

“It’s Remedy’s vision of what the characters

are, and what the game should be, and what

the story should be about obviously, you know,

a sort of artistic endeavor," says Puha. "It’s a

team effort – it’s about collaboration and sort of

getting the best out of everybody."

Quantum

Break

is out April 05

visit

stack.net.au

GAMES

FEATURE

58

jbhifi.com.au

APRIL

2016

GAMES

You don't stay in

cover. If you stay in

cover you die.