G
iant walking fighting machines, like so many
beloved science fiction tropes, can trace their origin
back to Jules Verne and H.G. Wells. But whereas a
couple of Brits may have invented them, it was the Japanese
who took them seriously.
They called them mecha, and now we do, too. Cartoon fans of A
Certain Age will remember Gigantor (“Bigger than big! Stronger
than strong!”) from the early 1960s. Gigantor may have been the
first giant robot anime distributed on American TV, but Jimmy
Sparks’ metallic BFF was more day-saving deus ex machina
than mecha. Mark Gibson, in his A Brief History of Japanese
Robophilia, credits the prolific manga artist Go Nagai’s Manziger
Z as the first mecha. Both the eponymous manga and anime
debuted in 1972.
There was a small but steady trickle of mecha media during the
rest of the 70s as writers, animators and audiences alike tried
to wrap their minds around heat sinks and neural links. Then the
floodgates – or, rather, the mechbay doors – opened.
Mobile Suit Gundam, which dropped in Japan in 1979, served
up complex politics-driven plots and was less about the
machine than the men inside them. Still, it would all have been
for naught were it not for the toys.
The Gundam series caught the eye of plastic model makers
Bandai, who commenced producing frighteningly detailed
versions of the Gundam mecha for enthusiasts to assemble and
paint (a hobby now referred to as “Gunpla”). Despite the show’s
hasty cancellation in 1980 due to low ratings, enthusiasm for
the new kits sparked a quick resurrection. Bandai went on to
become the largest toy manufacturer in Japan and have a hand
in both the production and distribution of the many Gundam
series to follow, creating one of the richest legacies in all anime.
The Macross and Robotech series debuted in Japan in the
80s, but back in the U.S., giant robots really took off by getting
small. The game company FASA Corporation brought mecha to
the tabletop in 1985 with its BattleTech miniatures game and
spawned an unlikely and uneven entertainment empire that
ranged from a Saturday morning American cartoon series (bad!)
to networked, early VR “BattleTech Centers” in which players
entered cockpits and dueled other “mechwarriors” around the
country (so awesome it hurt!).
(Fun Nerd Fact: FASA originally called their mecha game
BattleDroids until they received a letter from LucasFilm’s legal
department, recommending otherwise...)
If Gundam gave mecha anime its brains, then Neon Genesis
Evangelion gave it soul. The anime famously brought Christian
Photo by Dara Phan
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