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apocalyptic zombie-

thriller,

Days Gone.

At the conclusion

of the

God of War

presentation, the devs were assailed with a

barrage of questions surrounding the choice

of a Norse setting. We were told the studio

wanted a totally new beginning – a game

where exploration and crafting were at the

forefront.

In the Sony lounge, we managed to get

PSVR time with

Battlezone

, a fast and furious

take on the arcade classic featuring excellent

levels of immersion. The same can be said of

Farpoint

, a sci-fi first-person-shooter where a

gun peripheral was employed for the demo.

The other PSVR experience we secured was

Resident Evil VII: Biohazard

. Using the same

engine as the

Kitchen

demo that terrorised

everybody at last year’s E3, the horror began

in earnest with audio cues like creaking

floorboards, dripping taps and mysterious

scratching sounds keeping us on our toes.

At Activision, with no access to interviews

or presentations for the forthcoming expansion

Destiny: Rise of Iron

, we booked time

with

Call of Duty: Infinite Warfare

in

a behind-closed-doors session. The

publisher pulled out of its regular

booth appearance, instead opting for a

meeting room presence upstairs, away

from the chaos of the show floor.

Two levels from

Infinite Warfare

were

shown in the theatre, one of them the

same superb gameplay clip shown at

the PlayStation press conference. Here,

art director Brian Horton reiterated

that the spaceship battles, reminiscent

of Ace Combat on steroids, are all

completely off-rails.

There’s been a lot of negativity

surrounding the game since

‘that’ trailer was released

back in early May. The haters

are always going to hate, but

from what we saw at E3, it

visit

stack.net.au

56

jbhifi.com.au

JULY

2016

GAMES

favourite game of the show, featured a

64-player multiplayer mode. The St. Quentin

Scar in France during the First World War was

the battle setting, with combat spread across

trenches and through ruined farmhouses.

Players could fight as infantrymen and embark

on bayonet charges, pilot aircraft and zeppelins,

or drive and man the guns in tanks. It’s all

we’ve seen of

Battlefield 1

so far, but boy does

it look good.

Hands-on with

Titanfall 2

was also a

highlight. New classes have been added as

well as a grappling hook mechanic that allows

players to latch onto just about anything in the

gameplay area. While we didn’t get to see the

single-player, we’re more excited about this

now than we were before we left Australia.

FIFA 17

has undergone a significant change,

implementing the powerhouse Frostbite

engine. Aside from a visual upgrade, the focus

here was on the implementation of new mode

The Journey – a single-player campaign that

charts the rise of young, hopeful Premier

League player Alex Hunter. Producer Matt Prior

told

STACK

that although the game had been in

the planning stages for years, it would not have

been possible without Frostbite.

At midday, a heaving crowd forced its way

through the doors as E3 kicked into life at the

LACC. On the show floor, attendees shouldered

oversized loot bags; a redolence of body odour

and the sight of journalists running frantically

(us included) from appointment to appointment

ever present.

Sony was first up. After ducking and weaving

through the crowd like a quarterback, we

settled into theatre presentations (always

dangerous with the omnipresent jetlag lurking)

– essentially expanded versions of the trailers

from the press conference – for

Detroit:

Become Human

,

Horizon: Zero Dawn,

and new

After ducking and weaving through

the crowd like a quarterback, we

settled into theatre presentations

God ofWar

That's an E3 fact...

The terrible public

Wi-Fi at E3 is still

better than anything

found in Australia.

That's an E3 fact...

More than 1600

products were on

display.