apocalyptic zombie-
thriller,
Days Gone.
At the conclusion
of the
God of War
presentation, the devs were assailed with a
barrage of questions surrounding the choice
of a Norse setting. We were told the studio
wanted a totally new beginning – a game
where exploration and crafting were at the
forefront.
In the Sony lounge, we managed to get
PSVR time with
Battlezone
, a fast and furious
take on the arcade classic featuring excellent
levels of immersion. The same can be said of
Farpoint
, a sci-fi first-person-shooter where a
gun peripheral was employed for the demo.
The other PSVR experience we secured was
Resident Evil VII: Biohazard
. Using the same
engine as the
Kitchen
demo that terrorised
everybody at last year’s E3, the horror began
in earnest with audio cues like creaking
floorboards, dripping taps and mysterious
scratching sounds keeping us on our toes.
At Activision, with no access to interviews
or presentations for the forthcoming expansion
Destiny: Rise of Iron
, we booked time
with
Call of Duty: Infinite Warfare
in
a behind-closed-doors session. The
publisher pulled out of its regular
booth appearance, instead opting for a
meeting room presence upstairs, away
from the chaos of the show floor.
Two levels from
Infinite Warfare
were
shown in the theatre, one of them the
same superb gameplay clip shown at
the PlayStation press conference. Here,
art director Brian Horton reiterated
that the spaceship battles, reminiscent
of Ace Combat on steroids, are all
completely off-rails.
There’s been a lot of negativity
surrounding the game since
‘that’ trailer was released
back in early May. The haters
are always going to hate, but
from what we saw at E3, it
visit
stack.net.au56
jbhifi.com.auJULY
2016
GAMES
favourite game of the show, featured a
64-player multiplayer mode. The St. Quentin
Scar in France during the First World War was
the battle setting, with combat spread across
trenches and through ruined farmhouses.
Players could fight as infantrymen and embark
on bayonet charges, pilot aircraft and zeppelins,
or drive and man the guns in tanks. It’s all
we’ve seen of
Battlefield 1
so far, but boy does
it look good.
Hands-on with
Titanfall 2
was also a
highlight. New classes have been added as
well as a grappling hook mechanic that allows
players to latch onto just about anything in the
gameplay area. While we didn’t get to see the
single-player, we’re more excited about this
now than we were before we left Australia.
FIFA 17
has undergone a significant change,
implementing the powerhouse Frostbite
engine. Aside from a visual upgrade, the focus
here was on the implementation of new mode
The Journey – a single-player campaign that
charts the rise of young, hopeful Premier
League player Alex Hunter. Producer Matt Prior
told
STACK
that although the game had been in
the planning stages for years, it would not have
been possible without Frostbite.
At midday, a heaving crowd forced its way
through the doors as E3 kicked into life at the
LACC. On the show floor, attendees shouldered
oversized loot bags; a redolence of body odour
and the sight of journalists running frantically
(us included) from appointment to appointment
ever present.
Sony was first up. After ducking and weaving
through the crowd like a quarterback, we
settled into theatre presentations (always
dangerous with the omnipresent jetlag lurking)
– essentially expanded versions of the trailers
from the press conference – for
Detroit:
Become Human
,
Horizon: Zero Dawn,
and new
After ducking and weaving through
the crowd like a quarterback, we
settled into theatre presentations
God ofWar
That's an E3 fact...
The terrible public
Wi-Fi at E3 is still
better than anything
found in Australia.
That's an E3 fact...
More than 1600
products were on
display.