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Gamification is not just changing the

way we live and interact with our nearby

surroundings, but for organisations is

becoming a key driver for engaging people

in the workplace. Innovative organisations

are already reaping the rewards and its

evident that the future of the workplace will

be influenced by gamification.

Traditionally, the workplace is the last place

you should play games (yes, we’re looking

at you solitaire players). However, forward-

thinking organisations have introduced

table tennis or foosball for employees to

relax, get away from work and socialise with

colleagues. But imagine if you had to play

games to get work done? The term “work

hard, play harder” would gain a whole new

meaning.

Gamification is the application of game-like

elements such as points, leaderboards and

badges to engage and motivate people to

reach a specific goal. The concept is not

new – think frequent flyer programs and

loyalty cards. However, gamification in the

workplace is a fairly recent concept. As

such, organisations are only just getting the

ball rolling. The advancements of mobile,

social and location based tech services have

been key drivers in the rise of Gamification,

yet Gartner also highlights research that

shows 43% believe this is just a trend.

Last summer the unexpected happened, no one saw it coming, least of all her. Handbag in one

hand, iPhone clutched in the other, trying to navigate the uneven cobbled streets of London in

heels. She was on a mission. Yes, she was catching Pokémon. All summer long. As a kid she had

little interest in Pikachu and his friends, but startlingly as an adult Pokémon Go! had gripped her.

Nonetheless she was not ashamed. The game increased her daily step count, helped her to get to

know the local neighbourhood and more pertinently, allowed her to connect with other players at

the office. For the first time in her life, she had become a “gamer” and the thrill was real.

WHAT IS GAMIFICATION?

Gamification in

the Workplace -

It’s a Win-Win