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Charlotte Adele Davies, PhD, Class of 1973, lives in a

log cabin in Quebec’s Eastern Townships surrounded

by a thousand acres of forest. No kids. Four horses.

And bears.

While her work as an artist and public speaker has

taken her around the world, it is this particular wild

place – forest, rock ledges, streams and enveloping

horizon – that is the basis for her work. Though she is

recognized as a pioneer in the field of virtual reality,

Char produces art which draws attention to the world

of nature by using technology to enable others to

perceive it freshly, beyond their habitual everyday

assumptions.

Char’s beginnings as an artist relate to her eyesight

(myopic) and her early need for glasses. Without them,

she sees a world without objects, where there is only a

soft, luminous and voluminous space.

“This has truly been a gift, because it offered a way

for me to understand and be in the world differently,”

she explains. The desire to communicate this

difference became a driving force in her work.

Char began her career as a painter, making 2-D

images. In the mid-1980s, her interest in accessing a

“virtual” space on the other side of the picture-plane

led to her involvement in building a software company.

Softimage became an international leader in the field

of 3-D computer graphics and was purchased by

Microsoft in 1994.

Char worked with technologies associated with

virtual reality, or what she prefers to call “immersive

virtual space.” This led to the creation of Osmose in

1995, a fully immersive, interactive virtual environment.

Participants wore a stereoscopic head-mounted

display and a vest which tracked their breathing and

balance, enabling them to seemingly float and interact

within the 3-D virtual space. Osmose became world-

renowned for its powerful emotional effects. It is

considered a landmark in the history of new media art.

Creating in 3-D virtual space taught Char to

conceptualize spatially, in-the-round. This led to

her current work in progress, which encompasses

the actual and the virtual. In the same forest which

inspired Osmose, she is creating actual landscapes

with trees, earth, water and stone. She is also

capturing these elements with 3-D laser scanners

and, with her team, is developing custom3-D software

to communicate her vision of the forest as perpetual

transformation. At the same time, she is working

to restore and preserve this forest, protecting it in

perpetuity from future development.

Char remembers her Havergal experience as an

opportunity to think of herself “first and foremost as

a person, who happened to be female.” It allowed her

to escape the world of brothers and male cousins in

which, as the girl, she was treated differently.

While Char’s art-making is “essentially a solitary

conversation I’m having with the universe,” she is

also deeply motivated by the desire to communicate

– saying, “Hey, look! Isn’t this wonderful? Isn’t it

extraordinary to be alive, among All This?”

A virtual visionary

CHARLOTTE ADELE (CHAR) DAVIES 1973

Profile by Dr. Suzanne Stiegelbauer

PROFILES

Suzanne Stiegelbauer taught at Havergal from 1971 to 1976.