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ACQ

Volume 11, Number 2 2009

115

played such as “Go Fish”, “Memory”, “Snap”, etc. One

hundred different game ideas are provided. The “More

MIOOW” Words contain the second 100 most commonly

used words. These aren’t expensive to buy and are very

handy for speech pathologists, teachers and parents. They

can be purchased from ACER or

www.magicwords.com.au

9 WordsWork

WordsWork

, 4th edition (Davidson & Wicking, 2003) is

published by ARD Publishing and is available from ACER. It

is a resource book for the clinician and contains theoretical

background on how to teach spelling, word lists for a wide

range of word families, vowel phonemes, consonant blends,

etc. It also contains lists of high frequency words,

multisyllabic words, spelling rules and rules for syllabification.

10 Sound Waves workbooks

These workbooks are part of the Sound Waves program (a

phono-graphic approach to teaching spelling). There is a

workbook for each grade level and each page provides

activities for a particular phoneme addressing the different

spelling choices for each of the 44 phonemes. For the

younger year levels, the workbooks address a smaller

number of spelling choices (e.g.,

f

,

ff

) and for the older grade

levels a greater number of spelling choices (

f

,

ff

,

ph

,

gh

).

These workbooks allow revision of the different spelling

choices for a phoneme and the opportunity to practise

spelling and reading words at text level.

7 Computer activites

There are a number of CD-ROM programs on the market

which support an explicit teaching approach to literacy

instruction. These include: Wordshark 4, eLr, Phonics Alive,

Dingo Bingo, TextHELP, etc. These programs successfully

augment a multisensory approach where a number of

resources are used to reinforce skills.

8 MIOOW and More MIOOW

“MIOOW” stands for

Magic 100 Words and

is a pack of cards

sorted into different

colours containing the

100 most commonly

used words. The

colours sort the 100

words into levels of

difficulty and frequency

of use. For example,

the 12 Gold Words

make up a quarter of

all words in general

reading and are the

easiest words to learn.

Two cards are provided

for each word which

allows games to be

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