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Assassin’s

Creed: Unity

is

out Nov 18

What’s involved in researching a period

for an Assassin’s Creed game? Do you have

a team of resident historical experts or do

you consult externally?

For

Unity

, we had external and internal historians

who worked hand-in-hand with our core creative

team. In fact, they start their painstaking research

right at the beginning of the conception phase.

The core team does a lot of reading on the

specific setting and era, and even get to

visit the actual location.

The process usually takes us from very high-level

ideas of themes and overarching ideas, and then

we gradually narrow down to the core of what

is important to us in the specific chosen setting

and time period.

This is how, for example, we came to the

conclusion that the American Revolution really

needed the naval and frontier aspects, or that

the French Revolution is more about an urban

playground.

We then begin our search for our historical

villain; someone whose many traits can somehow

epitomise an aspect of the setting.The fact that

that character died in a relevant moment in the

game’s timeline is also a plus…

The team itself also undergoes historical training.

We also make any pop culture elements that deal

with our specific timeline, such as books, films or

TV series readily available to everyone. For some

specific team members, such as the artists

responsible for recreating our buildings, monuments

or characters, we provide even more specific

elements such as blueprints and costumes.

We then usually ask for external historians

to review the results.This is important,

especially for the script.

The setting for

Assassin’s Creed: Unity

was chosen

immediately after

Assassin’s Creed: Brotherhood

had

been released; but it took years to recreate the city of

Paris to scale and level of detail. Paris is by far the most

ambitious we have ever attempted in the history of

Assassin’s Creed.

Although we get to see and experience Paris on a

daily basis, it’s only when we get to the later stages of

development that we experience it coming together...

the magical moment when crowd-life animations match

their audio and the final art and lighting are integrated.

Only then do we experience the full immersion we

were striving for.

In terms of authenticity, did the team consult

period plans, paintings and documentation in

order to construct a historically accurate

depiction of Paris?

The Paris of ACU is definitely an accurate

reproduction of Paris as it was circa 1789-1810.

We based it on many historical plans to create

our street layout, while adapting it to our navigation

metrics. Also, the 35 landmarks we recreated are

the most faithful ever reproduced on any Assassin’s

Creed game. We use loads of books to get to know

the details, but sometimes we actually consult

archaeological reports.

We do sometimes take a little liberty on some

details, such as the stryge on Notre-Dame.

For the team, this conveyed an important

emotional element, and although it was built a

few decades later, we included it in the game.

On the other hand, the paintings you’ll find in

Notre-Dame are specific to the era.

Also, we divided Paris into seven districts.

Each uses a different architecture set, mood and

specific crowd life.This was done by consulting

specific documentation, such as the Cris de Paris,

corporation lists, and a load of historical costume

books. Archives and libraries, either physical

or digital editions, are our best allies.

The result is an impressive, immersive

experience built on a cinematic scale.

Off With

The Head

We execute ten interesting

facts about the guillotine

you probably didn’t know.

It was actually Antoine Louis who

invented the guillotine, although it

was eventually named after French

physician Joseph-Ignace Guillotin.

A German engineer named Tobias

Schmidt suggested using an angled

blade as opposed to the proposed

rounded blade.

Joseph-Ignace Guillotin was actually

opposed to the death penalty, but he

considered the guillotine to be the

most humane form of execution.

Until the arrival of the guillotine,

the nobility were beheaded with a

sword or axe. Regular citizens of

France faced the hangman’s noose.

The guillotine was initially tested

on sheep, calves and corpses

from poorhouses.

On 17 April 1792, highwayman Nicolas

Pelletier entered the record books by

becoming the first ‘live’ person to be

executed with the guillotine.

The blade and ensemble weighed

40kgs and could remove a head from

the body in 0.005 seconds.

* Between 17,000 and 40,000 people

are estimated to have been executed

by guillotine during the French

Revolution. 75 per cent of those were

thought to have been innocent.

Within the space of nine months

in 1793, King Louis XVI and his

wife Marie-Antoinette became the

guillotine’s most famous victims.

Not just confined to France, the

guillotine was widely used in Nazi

Germany, where it was used in

over 16,000 executions.

France banned capital punishment in

1981 and the guillotine was removed

from official service. It was last used

for an execution in 1977.

JB Hi-Fi

www.jbhifi.com.au

040