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JULY 2015

JB Hi-Fi

www.jbhifi.com.au

066

visit

www.stack.net.au

FEATURE

GAMES

proposition. Even for folk not versed

in the Warhammer universe, the

sight of rampaging trolls, giants and

orcs clashing in frenetic battles with

dwarves and humans (there’s also

a steam tank) whilst a griffin and a

wyvern duel in an aerial dogfight high

above the battlefield is a sight to

behold. There’s still a long way to go

from what we saw in the demo, but

early signs look extremely positive.

We always enjoy a visit to the

Ubisoft booth, except for the

sonorous blast of noise that originates

from the Just Dance stage situated in

the centre of operations. If you time

it right, you won’t need to hear Jason

Derulo sing, “Want to Want Me”

thirty times. Last year, the final game

we played at E3 was

Rainbow Six:

Siege

and it left a lasting impression

on us, so it seemed fitting then that

this year it was the first game we

played with Ubisoft, who should be

commended for having practically

every game on their booth playable.

Our mission was to infiltrate an

embassy, seek out and terminate

some explosives, and kill all the

enemy AI terrorists in the process.

Moving methodically from room to

room, checking left and right, and

finally finding an explosive device led to a

defensive sequence where the players were

tasked with holding off incoming waves of

adversaries.

Strategy is vital and can come in the form of

providing a fire arc behind a player armed with

a protective siege shield, or blowing a hole in

the wall to initiate a crossfire position, catching

and shooting terrorists dead before they can

enter the fire zone. The first level was played

on normal, and both bombs were successfully

defused. The ‘hard’ difficulty level was set

for our second attempt and all five players

were dead before we had chance to secure

the first explosive.

Siege

is an exciting game

where every mission can be approached using

varied strategies, and where your fellow team

members are vital to your survival.

Since its big reveal in 2013 at the Ubi press

conference, the need to play

The Division

has

been paramount for

STACK

, and our wish was

granted in a three-player co-op mission where

we began in a bleak, deserted Times Square.

Our mission was to enter the quarantined Dark

Zone, eliminate any opposition, retrieve some

supplies, and head to an extraction area.

With every gameplay clip shown up to

this point, we’d marvelled at how well the

Ubi dev team demonstrating

The Division

had communicated with each other, issuing

tactical advice or highlighting waypoints. We

would've liked to report that the same level

of communication existed between

STACK

and the other two players, but the moment

the headsets were in place, the only words

spoken between the three of us was the

player to our left saying, “f-ck, I’m dead again”.

Cover is important in

The Division

– a few hits

from the enemy and it’s all over, so staying

protected is essential. Players can move from

cover to cover, targeting the opposition in a

series of running firefights. When we finally

reached the extraction zone, the two other

co-op teams were also in the vicinity, so we did

what any self-respecting gamer would do – kill

each other. This was just a snapshot of the

open-world RPG shooter, so expect more at

Gamescom next month.

“Awright, geezer, we’re edding to London”

for the next Assassin's Creed. We're a fan

of the Creed franchise so were eager to see

where Ubisoft would take

Syndicate

after the

maelstrom that accompanied the release of

AC: Unity

. Set in 1868 during the Industrial

Revolution, the series has made a few new

additions to the most modern setting in an

Assassin’s Creed game yet. First up, you can

either play as Jacob Frye or his sister Evie,

fighting to take back London from the Auld

Enemy, the Templars. New mechanics include

a rope launcher enabling swift traversal of

buildings, although you can still climb and

the controls here immediately felt leaps and

bounds (pun intended) tighter than

Unity

. A

further addition is the ability to apprehend a

horse and carriage, and these are surprisingly

responsive to use. The demo we played had

a distinctive

Gangs of New York

feel to the

combat sequences – using the revolver mid-

scrap without having to stop and breech-load

a weapon brought a greater fluency to melee.

We always enjoy the Assassin’s Creed historical

settings and mid-18th century London at the

height of the British Empire is as good as any.

Ghost Recon: Wildlands

was the only game

on the Ubi stand that we couldn’t play. This was

understandable given it was only announced

at the press conference, but if we had to hand

out a best presentation at E3 award, the two

Wildlands

presenters would’ve won hands

down.

The four-player drop-in/drop-out co-op

demo began in Bolivia, where the Ghosts are

tasked with tacking down an informant known

as Alvarez. This is the largest game ever

undertaken by Ubisoft and purportedly has the

best AI the publisher has ever created. Players

have complete autonomy over how to take on

and defeat the expansive Santa Blanca drug

cartel controlling the country. As expected with

Ghost Recon, strategy is paramount, when the

four operatives descend on a village looking

for intel on Alvarez. Our hosts explained