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JULY 2015

JB Hi-Fi

www.jbhifi.com.au

074

visit

www.stack.net.au

FEATURE

GAMES

Raider and Monster Hunter – it had everybody

at the show talking.

On to Project Morpheus, Sony’s Virtual

Reality tech; we sampled this last year with a

title that involved street luge, and left believing

it still had some way to go before it ended up

on the shelf for sale at JB. This year we left

the Sony room buzzing, impressed with the

progress that had been made in just 12 months.

Out of the four trial titles we managed to

squeeze in during our allocated time, we began

with

EVE: Valkyrie

, a space shooter where,

sat in the cockpit, we took on waves of enemy

spaceships in a frantic dogfight. The suggestion

by the exhibitor to look around provided full

view of the cockpit, wings, and even a look

over our shoulder. In another, players are tasked

with finding a key to a safe whilst attempting

to avoid patrolling guards. Once discovered,

a shootout begins, and we used one Move

controller as a gun, and a second to reload the

weapon with a fresh clip.

Kitchen

, a two-and-a-half minute horror

sequence, commenced with players sat

in chair in a kitchen with hands

bound. It felt like the opening

of a Saw movie. A man in

a suit was lying on the floor

next to a video camera on a

tripod. After pushing the camera

over, the man comes to, stands up and says,

“We’ve got to get out of here”. He reaches

for a carving knife and begins to cut through

his bindings. The environmental sounds drove

up the anxiety levels before a J-Horror-inspired

creature appeared behind the man, relieved

him of the knife and drove it through his chest.

It then slowly moved its face up to ours before

plunging the knife into our leg. The building

apprehension and sense of foreboding prior

to these events cannot be understated; it was

terrifying. We watched as a female Dutch

journalist leapt up out of the chair screaming

and ran straight into the booth wall, still wearing

the headset during the same demo. It remains

to be seen how developers implement this

tech with games like CoD – area and tethering

limitations will restrict the compatibility of some

gaming genres, but it will be perfectly suited to

others. While the tech still isn’t as visually sharp

as we would like it to be, Morpheus certainly

brings an intriguing (and immersive) new

dimension to gaming – and we felt no motion

sickness at all.

More

Destiny

DLC,

Guitar Hero Live

,

and yet another Call of Duty instalment were

amongst the titles on offer at Activision’s best

E3 line-up to date.

Following the game’s protagonist accidentally

leaking a photo on his Instagram account

confirming its existence,

Tony Hawk Pro

Skater 5

was officially announced for

PlayStation 4, Xbox One, PlayStation 3 and

Xbox 360, with a release date of September

29. Having been a while since we last laid eyes

on a Pro Skater title (13 years to be exact),

we were wondering if this one would retain

the same vibe. Thankfully, bar a few new (and

welcome) additions,

Pro Skater 5

picks up

where 4 left off all those years ago.

During our hands-on, we immediately noted

just how retro and consistent with the rest of

the series this game was, with refreshing new

additions to the gameplay. The “push” feature

allows you to propel yourself forward to gain

speed, rather than just jumping up and down

a couple of times as in previous entries. Your

special meter is now activated remotely rather

than automatically, an addition that is likely to

save many a wasted boost. Finally, the grind

system itself has changed as well – instead of

pressing triangle to snap to a railing, the same

button now performs a “slam” mechanic that

comes in handy when you feel like you’re about

to overshoot a jump.

Pro Skater 5

is a comfortable mix of the

things we loved from the originals, with new

and convenient gameplay features. Add to that

the drop-in/drop-out 20 player multiplayer areas,

and we’re sold. Time to hit the skate park.

Keeping the ball rolling, we were introduced

to a new offering in the infamous Guitar

Hero franchise –

Guitar Hero Live

.

Everyone’s picked up a Guitar Hero title at

one point in their life, but this one’s point of

difference is its live and responsive audience.

If you play badly, you’ll know it, but conversely,

if you nail that 30-second riff, you’ll feel like

a real rock star.

Guitar Hero Live

will be the

first in the series to provide gamers with full

immersion into their band performances, with

real-time reactions from your audiences. As

well as introducing a new controller,

Guitar

Hero Live

premieres GHTV – the world’s first

playable music video network. Fans can pick

from multiple channels and themed shows,

discovering new songs as they play, and can

also choose songs to play on-demand. In GHTV,

you can choose to play with friends in the same

room or against players from around the world

to see who has the highest score on a given

song, while completing challenges along the

way.

Not surprisingly, we were hit with another

title in the Call of Duty franchise – this time

‘round, a long-awaited return to Black Ops. The

third game in the series gave us a hands-on

with what we’ve come to expect from the CoD

games: lots of running, mantling over things,

and dying… a lot. It's how these elements have

changed that proved to be the difference. The

mantling mechanic has been improved, allowing

players to hop over walls we didn’t see behind

us, instead of getting trapped in a corner, and

being held at the mercy of our 14-year-old

adversaries. Another addition that we didn't

realise, but should've been obvious (hindsight is

a wonderful thing), is unlimited sprinting. It’s