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simply didn’t have the ability to

do that anymore? Why would

they deny the fans something

they actually wanted instead

of trying to placate them

with experiments that

seemed to be almost

guaranteed to not

impress? And where

the hell was

FFXIII

Versus,

whose trailer

had captivated

them so?

On the inside,

Tabita had to deal with

what he called ‘Final

Fantasy Disease’. He

described it in an interview

with 4gamer:

“It refers to people within

the company who can’t imagine

anything other than their own

view of Final Fantasy. Since the

root is a strong self-affirmation,

one’s own view of Final Fantasy takes more

priority than the team’s success. If that view

of Final Fantasy isn’t fulfilled, then they’re

convinced that it’s bad for Final Fantasy. They

think, ‘Since Final Fantasy is a special team,

then we are also special because we are

making it. When the new Final Fantasy comes

out, everybody is going to be so into it.’ But

that’s not the reality of the situation, is it?

Because of that, there was a time I told off the

team, saying, ‘We’re not special. Wake Up.’

Yet, I realised that when

Final Fantasy XV

news

was made public, this wasn’t only inside the

company. Everyone has FF disease.”

Inner storm before

calm release

From all accounts, FFXV now looks as

so much fiction comes out of those – it would

be easier to make future Final Fantasy games if

we were to create a shared mythology and base

games on that. I remember when Yoshinori

Kitase came around and told me to make the

first Crystal Legends game – he said that if you

pay attention to the legends and the idea behind

them, you can make almost any sort of game

around it."

Development hell and the

Final Fantasy Disease

It’s now 2016, an unbelievable ten years

since the announcement – it’s a miracle that

Final Fantasy XIII Versus

, or

Final Fantasy XV

,

is being released in any form at all. Square

Enix had promised title after title in the same

year that the PlayStation 3 was going to be

released, and the Final Fantasy XIII titles which

had already started their development on the

PlayStation 2 now had to be brought over to

the PS3.

In that ten years, the culture of Final Fantasy

changed, and problems were present both

externally and internally. Fans' passion failed

to be kindled by FFXIII, and they clamoured for

any titbit of information they could find about

FF Versus. Delay after delay and announcement

after announcement, urges from execs to

‘be excited’ for upcoming information (which

ultimately led to nothing) saw rekindled interest

diminishing rapidly.

To the outsider, it seemed like Square Enix

had lost its way or given in to pride. In 2012,

Yoicha Wada said that they wouldn’t begin

a remake of

Final Fantasy VII

until they’d

produced an FF title that matched it in terms of

quality, which begged the question: what if they

though it will be well

worth the wait. Reviewers

and commentators have

remarked on the fluidity of

combat, exceptional dialogue

and gorgeous, expansive world.

Personally, seeing Ramuh, the lightning god,

being summoned as a skyscraper-tall entity that

unleashes electric hell upon your enemies was

enough to make my jaw drop. Watching FFXV’s

accompanying anime series

Brotherhood

was

like reliving my teenage years cruising with

my friends and teasing each other relentlessly.

And the fighting system is reminiscent of

Final

Fantasy: Crisis Core

, my second favourite entry

to the series and the one that found the right

mix of turn-based and action combat.

It’s been a long time coming, but FFXV looks

like a completely new, revitalised, and welcome

direction for the much-loved series.

Best

Selling

Final Fantasy titles

FFVII

11.14

million

FFVIII

8.7

million

FFX

8.10

million

FFXII

7.48

million

Final

Fantasy XV

is out now

21

FEATURE

GAMES

GAMES