STACK NZ Sep #77

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and welcoming you can imagine. After all, everyone is there for the same reason: peace, love and rockets. During our time in Texas, we had the privilege of catching up with Bethesda and id Software royalty. Pete Hines, Harvey Smith, Prey

THINGS WE SAW AT QUAKECON THAT YOU WOULD NEVER SEE ANYWHERE ELSE:

creative director Raf Colantonio,

honestly, it’s some of the most beautiful chaos we’ve ever seen. This year, of course, was no different. 2016 heralded the 21st QuakeCon – held in Dallas, Texas – and with its coming of age came a plethora of news and announcements. The highly-anticipated Prey reboot is definitely something we’re looking forward to, and one the devs stated it is not an open world, but an “open space station” of a title, where every attempt was made to “say ‘yes’ to the player” when it came to choice. VP of PR and marketing Pete Hines also promised that we aren’t likely to see any sort of television or film adaptations of Bethesda properties, as they just “distract” from the games, adding “we focus on making games. We know who we are.” And for Dishonored 2 , co-creative director at Arkane Studios. Harvey Smith, noted that they paid “a heap of attention” to feedback – from women in particular – following the original, to ensure they could make the best sequel possible. The entire time you’re at QuakeCon, you never forget it’s an event for the fans. There’s developers and studio luminaries traipsing around the halls scoffing slices of pizza bigger than their heads, prizes, giveaways, exclusive loot you can find only at the show, and footage dropped in the expo hall exclusive to attendees. The atmosphere inside is one of the friendliest

Arkane Studios lead designer Ricardo Bare, DOOM executive producer Marty Stratton, and the prolific studio director at id Software, TimWillits, were all more than happy to sit down and have a chat about their respective projects and the behemoth that QuakeCon has become. More from them as their respective games hit shelves at JB. Having experienced the convention and everything it had to offer, from the blood drive to the eSports challenges to the merch to the cosplayers, it’s difficult to accurately describe the essence of QuakeCon. It’s about family, it’s about togetherness, it’s about a fondness for absurdity and a respect for classic video games. TimWillits said it himself: “If I could describe QuakeCon in one word? Love.”

A bunch of people outside in PJs and onesies chasing Tauros. A shrine dedicated to Harambe, with a bunch of bananas (and a heap of other stuff). Tim Willits chowing down on a piece of pizza bigger than his head. Fifty Shades of Grey. (and we hopefully never will again).

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