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JANUARY

2017

GAMES

FEATURE

It’s 2017 and that can only mean one thing – we’re on the cusp of another new

Nintendo console. Excitement is building for the release of the Nintendo Switch and

to celebrate, we take a look at the console story so far. Let's-a go!

Nintendo

began its gaming hardware journey with

five consoles known as Color TV-Game.

Released only in Japan between 1977 and

1980, games were pre-loaded and yes, it

featured a version of

Pong

.

Pulling resources from

the success that Nintendo had enjoyed

with arcade titles, focus moved back to

the home console and in 1983 it unveiled

the Famicom, later renamed for western

markets as the Nintendo Entertainment

System. Aussie gamers wouldn’t see the

unit in stores until 1987.

The company dived into

the 16-bit era with the SNES. Arriving

Down Under in 1992, while it was the

most successful selling machine of its

generation, it couldn’t quite match the

sales numbers of its predecessor.

It was ambitious.

We’ll leave it at that.

The N64 came to these

shores in 1997. Ushering

in 64-bit graphics for

Nintendo, the console had

a slew of quality titles that defined a generation in

gaming. While it faced stiff competition from a new

console on the block, the PlayStation, it still went on

to sell nearly 33 million units.

Released in Australia in 2002, the GameCube

had been conceived to challenge PlayStation’s

growing dominance in the marketplace.

Although popular with gamers, the

GameCube could never

quite keep up with

the competition and

was finally phased

out in 2007.

In 2006, Nintendo’s

vision for its gaming

future culminated in the

revolutionary Wii, a console

that extended a hand to a

non-traditional gaming

audience – the casual

gamer was created. The

Wii was a huge success

and as of March 2016, it

had sold 102 million units

globally.

The Wii U had some great ideas and

was designed to recapture Nintendo’s

core audience. It was released a full year

before PS4 and Xbox One but felt

part of an older generation

in comparison, and

suffered from a consistent

lack of killer software.

Production reportedly stopped in

November last year.

History suggests

that you’d be a fool to rule Nintendo out of the

console race, and although we’re due to find out

more about Switch this month, an early groundswell

of positive press surrounding its new hardware

bodes well for the Japanese gaming giant.

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