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With

Kingdom Hearts HD 2.8

Final Chapter Prologue

out this month,

Mark Ankucic takes a look at why gamers regard the series so highly.

You’ll hear themes bandied around the KH

series, of hope and darkness and hearts and

love and all the elements that make sappy

anime unbearably addictive. You’ll recognise

that these themes exist in Final Fantasy,

normally encapsulated deep within superbly

outrageous Japanese metaphor, and within

Disney, normally encapsulated on the surface

following Goofy falling off something and saying

‘YAAAAAAHA HA HOOOOOOIE’.

Arguably, what separates how each franchise

handles these themes is their respected

demographics. Disney is for children and girls

in their mid-to-late twenties who still reckon

they’re a princess, and Final Fantasy is for

angsty teens and grown-up people that need a

60-hour excuse to escape their families.

KH is basically the bridge between the two;

the ‘tween’ game, where things are bright,

and colourful, and hopeful, but constantly

challenged by the new, the scary, the dark, and

the fear of things to come.

It’s the gaming equivalent of taking your

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here is no sense – not taste, or sight, or

feel – that should allow for children’s light-

hearted distractions to mix so elegantly with

manifestations of existential dread.

Yet Kingdom Hearts succeeds with the

assuredness of a runaway mine cart.

Despite its passionate following, Kingdom

Hearts is a niche title. You couldn’t blame your

average shopper from looking at the cover and

dismissing it as ‘some weird Japanese thing’; yet

the keener-eyed of them might glance again and

think ‘what the hell is Goofy doing next to a spiky-

haired, ridiculously round-eyed anime trope?'

It’s a good question, and the answer is quite

simple. Disney and Square Enix shared an office

building, and some creators got talking in an

elevator. Fast forward through what I’m sure was

the most convoluted legal and creative processes

in the history of entertainment, and voila, Cloud

Strife strides proudly alongside Donald Duck. And

it works.

It really, really works – for a few reasons.

favourite teddy with you to investigate the

noises in the dark – old enough to face the

problem, but not without button-eyed emotional

support.

For a lot of people, that’s the sweet spot,

calling back to a time of confusion and hope and

angst, all while being surrounded by faces you

love and trust.

One of the problems with franchises like God

of War is that everything you do is epic. You’re

either fighting a hundred guys at once or slaying

a city-sized monster, so the sense of scale in

the game expands and then retracts back to

normality. Epic is about juxtaposition more than

things being big and explosive all the time.

Why Kingdom Hearts Works