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LIGHT + CURRENT

Energy awareness made child’s play for most ages

The

Energy Awareness Game

uses home ownership as a basis for

learning the fundamentals of energy saving and teaches anyone,

above the age of six, energy awareness. Concepts, such as electric-

ity metering, are depicted in a creative manner that is intuitive and

easy to understand.

The game interplays 'Risk vs Reward': How to manage your risky

energy expenses against the reward of more income from energy

savings, and serves as a tool to promote energy awareness for all

ages. Energy expenses are things like geysers, appliances, charg-

ers, fridges, stoves, kettles, thermostats, etc. For example, to start

playing you receive specified cash rentomoney notes, you do not

roll a dice but read an energy saving tip with a movement number

on it. The rule is you need to read the tip out load, for all to hear,

thereby embedding the information. Studies show repetition brings

automatic recognition, so maybe we will now get our kids and of-

fice colleagues to ‘Switch Off Something’ once they’ve played the

game!The tips vary between residential, commercial and industrial

tips so there is something for everyone.

The board is divided into 24 landing spaces that consist of energy

misuse blocks, where you pay a fine for over filling a kettle before

boiling water, or not having a check meter for your electricity bill,

to incentive blocks where you collect cash for successfully claiming

an energy efficiency tax incentive, for example, and then you can

purchase a house which needs to be upgraded before any cash can

be collected from opponent. Upgrading the house is cleverly done

in three steps, starting where you first make your house efficient

by upgrading lighting and hot water heating, before a solar panel

can be purchased – the more efficient your house, the more cash

you collect when an opponent lands on it.

The game also teaches financial management, and takes the

player on a learning rollercoaster of excitement and interaction

whilst changing the gamer’s habits towards using less energy.

When your money runs out, you are out of the game, so wise

decision-making is required.

Enquiries: Email

yolanda@entf.co.za Theft of Power Utilities & Technological Advancements Conference Modeling, Detection, and Prevention of Utility Theft for Enhanced Performance and Security 18 & 19 August 2016 Amabhubesi Training Centre, Johannesburg To highlight victims, costs and solutions • Department of Energy • Department of Trade and Industry • Department of Public Enterprise • SACCI • Law enforcement agencies • Municipalities • Railway industries • Power utility industries • Research organizations • Academic institutions • Mining industries • Telecommunications • Copper industries Key Sectors 1. Alan Mukoki, Chief Executive Officer, South African Chamber of Commerce 2. Piet Maseema, Executive Commitment & Tracking Specialist, City of Tshwane 3. Kyle Parker, Managing Director, Traceability Solutions 4. Evert Swanepoel, Central Director, Copper Development Association Africa 5. Keith Edmond, Chief Executive Officer, Aberdare Cables 6. Cornel Malan, Head: Research, Railway Safety Regulator More speaker line up to be expected from Telkom, Eskom, Transnet, Municipalities, Cable manufactures and many more. Panel of Speakers • Engineers • Cable manufacturers • Officials of Regulatory Commission • Consultants • City/Municipal managers • Banking/Finance/Investment • SAPS officials Who should attend For in house training and more information contact Amanda on: Tel: +27 11 326 0353 / Fax: +27 11 326 0354 www.amabhubesi.com CPD Points accreditation with the Engineering Council of South Africa(ECSA) Cost for attending R7 490 excl. vat Complete brochure will be available by the end of the month.

Order online:

www.energytrainingfoundation.co.za/Game.aspx

The game costs R750 (excl VAT) and is available at a launch price

of R690 (excl VAT) for the first 100 sold.

Electricity+Control

July ‘16

46