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GAMES

FEATURE

50

jbhifi.com.au

JANUARY

2016

GAMES

After steering the PlayStation business in Australia for 20 years, Sony

Computer Entertainment Australia and New Zealand Managing Director

Michael Ephraim has seen it

all.We

spoke to him recently about the

success of the PS4 and his thoughts on the upcoming PlayStationVR.

You couldn’t have asked for a better 24

months, Michael?

It’s been fantastic. During the PlayStation 1

days, we were digital rock and roll stars, there

was no Internet, there was no Apple, there was

no Google, there was nothing. So, PlayStation

was pretty big. Over the 20 years we’ve had

technology convergence with different devices

doing different things or similar things, but

this year I think PlayStation has nailed it as far

as what the consumer wants, with what the

machine is capable of doing. Digital growth and

social growth has played to the strengths of

PlayStation.

Without the benefit of hindsight, could you

have possibly foreseen that you’d be in this

position now? Were you pretty confident

going into the launch of PS4?

PS3 was a struggle, even though in Australia,

and launching a year after Xbox 360, we ended

up pretty much on par. So we closed the gap.

We knew it was pretty good but you can’t take

anything for granted until it starts happening. I

think we’ve done a lot of things right and I think

our competitors did a few things wrong, which

helped the cause.

E3 2013?

Monumental moment in time. We knew PS4

was going to be good, but it’s hard to forecast

in this business with next gen devices and

what’s going to happen.

It was a lean period for PS4 titles leading

into Christmas. Did the planets not align in

time?

Look, that’s World Wide Studio’s job and it’s

hard to understand the range and scope of work

they have in front of them. They’ve got to be

planning for PlayStation VR. And it’s been well

documented that

there won’t be first

party support for

Vita anymore – third

parties will be. One

of the main reasons

we're not supporting

Vita anymore is to really

get our studios focused on

PlayStation 4. We’ve always had

very strong collaborations with third parties, and

last year we collaborated with the best. You can

play some third party games first, or more with

exclusive content on PS4. I think we filled the

gap of first party PS4 titles. This year is a whole

different story and we kick off with probably one

of the best games I’ve ever seen,

Uncharted 4,

in March.

Talking about PSVR, are you totally

convinced that it’s not just a fad; not just

another 3D television or motion gaming?

VR as a broader category is for real.

Somebody reminded me last night that VR has

been around for over 20 years. When I was with

Sega, we had a VR prototype for boxing games.

So it’s been around a long, long time, but I think

now with PlayStation VR, with the response

we’ve had, I can say this with hand on heart,

every single person that has tried VR has had

the same, ‘Wow, that was amazing’ experience.

I don’t think it’s a fad in any way. I don’t think it

will replace console gaming, I just think it will

just be another way to play. The response of

PSVR has been nothing short of amazing, and

for me being in the industry for 20 years, this is

a quantum leap forward.

It’s certainly a challenge for your

developers...

Yeah. And that’s always the case, even with

a console platform. You’ve got to deliver the

range. Initially the platform heals to the core,

but as the life cycle goes on, price comes

down, then you get games that are more broad

based. So I think we’ll see the same with VR.

Sony are working on some really creative

titles now with a distinct indie feel to them.

Many of the games announced last year

break with traditional triple-A convention,

steering the PS4 in a different direction.

Would you agree with that?

I think we have the triple-As, either

Uncharted or our third parties, but I think the

exciting thing about PlayStation is the innovative

titles. Look at

Dreams

– if you go back to

LittleBigPlanet

, that was pretty amazing; users

have developed like 12 million levels.

Dreams

could be a pretty amazing revolution in

gaming like

LittleBigPlanet

was, in a

way.

WiLD

, I think is very

interesting; Qantic

Dreams’ new title

Detroit: Being Human

looks incredible.

So triple-As will

always be triple- As,

they will always be

in demand, and they will

always sell in bucketloads. But to

keep the industry – and the PlayStation

vibrant and appealing - I think development

has to keep pushing the boundaries of what

gaming is.

So you think there’s room for these two?

I think again, if we want to appeal to a broad

base and we want to keep people coming back,

you’ve got to keep innovating, and you’ve got

to deliver the triple-A products.

the

veteran

Sony Computer

Australia and

New Zealand

Managing Director

Michael Ephraim

Below:

Sony's

PlayStation VR.