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under the hood stuff – we optimised

how the game ran and focused on

eliminating bugs.”

Following the initial success of the first

Witcher title, CD Projekt RED attempted to

port the game to console enlisting French

studio Widescreen Games to complete

the task. It was an absolute disaster and

was scrapped after less than a year in

production. While the studio has had prior

experience with console development (

The

Witcher II: Assassins of Kings

only came out

on Xbox 360 as the PS3 was purportedly to

hard to work out), it's the first time the game is

coming out on the PlayStation platform.

Platkow-Gilewski says the console versions

were always in the planning and that they

'wanted to make a truly multiplatform game

right from the start'.

“We did a lot of research before making

the decision to launch on all platforms

simultaneously,” explains Platkow-Gilewski.

“We tested waters with the Xbox 360 launch

of

The Witcher II: Assassins of Kings

,

so this time we’re even better prepared to

launch on consoles.

“As for the PlayStation gamers, they need

not worry – we’ve created

Wild Hunt

in such

a way that for newcomers it’s basically a

standalone game. Every major character will

be gently reintroduced, every recurring theme

explained. What’s more, we’ve managed to

do this delicately enough so longtime fans still

see this as a natural continuation of the game.

Our story team is pretty awesome.”

While Andrzej Sapowski created The

Witcher universe, he has no input in

development. In fact, he doesn’t even like

video games, so the narrative in the Witcher

titles are conceived by the studio. The world in

Wild Hunt

is purportedly 30 times bigger than

the previous Witcher games and a whopping

20 per cent larger than

Skyrim

. That’s a lot of

open world to fill with content.

“We had to develop our own idea of how

to create worlds, I guess,” says Platkow-

Gilewski. “I spent a lot of time talking with

the team on their vision of an open world

and it always struck me that it was never

anything like 'let’s just make a huge mass

of land and fill it with stuff'.

“Everything was created with a purpose.

For example, gameplay teams requested a

part of the world to be created, so environmental

teams had an idea of the purpose of what they

were creating. The world was not created and

filled with content, it’s content that created the

world. And it’s huge.”

If this expansive world isn’t enough for

gamers, CD Projekt RED are already

planning a significant amount of

DLC. And what’s even better, the studio are

releasing 16 free bits of DLC after the game

comes out, including cosmetic items for key

characters and even contracts.

Platkow-Gilewski explains: “We owe gamers

for supporting us and free DLC is our way of

saying 'thank you'. But that’s not everything.

As a company, we’re not particularly fond of

what’s going on with the industry with regard

to downloadable content.

“Gamers are being charged for things we

think should be free and we wanted to put the

money where our mouth is. We see a clear

line between content that makes paying for

it sensible, and content that should be free.

And we try to lead by example."

Not all the DLC is free. CD Projekt RED

recently announced two drops of DLC

called

Hearts of Stone

and

Blood and Wine

.

With over 30 hours of gameplay included

here, the studio wanted to deliver content

that was worthy of a price tag.

“We’ve just announced two expansions to

The Witcher III: Wild Hunt

that will give gamers

30 hours of adventures,” Platkow-Gilewski says.

“They will introduce new characters and items,

and even a totally new region of the world.

“Both

Hearts of Stone

and

Blood and Wine

are

huge and meaningful, and we think that when

gamers see how much effort we put into creating

them, they won’t feel ripped off seeing that

they’re not free. That’s the whole point for us.”

Since the first game back in 2007, the

Witcher series has stamped its own identity in

a crowded genre – no easy task. Anticipation

for the final game in the trilogy is at fever pitch,

and this is likely to be one of the biggest games

of 2015. What does Platkow-Gilewski attribute

the studio’s success to? Is there a secret to

CD Projekt RED’s success?

“Learning from what you do, I think.

There’s no magic thing one needs to do that

grants you success. You need a dedicated

team, you need ideas, and you need to work

really hard. That, plus a bit of luck.”

We've created

Wild Hunt

in such a way that for

newcomers it's basically a

standalone game

The Witcher III: Wild Hunt is out May 19

24

FEATURE

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MAY

2015

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