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I

t’s always a guessing game for FIFA fans

when trying to determine where the team

at EA Sports will focus its improvements/

enhancements. Undoubtedly, feedback from

the previous iteration forms a significant

part of this process, but the devs have an

overarching plan of where they want to be

with the game.

FIFA on PS4, Xbox One and PC is now in its

second year on the Frostbite engine, and this,

according to EA Sports creative director Matt

Prior, is where the game is really starting to hit

its straps; the predominant focus this year is on

gameplay.

“It’s a complete package and starting to really

blur the lines between the virtual and the real

world simply because the level of fidelity is that

good. There’s always a challenge that first year

transitioning over from the old engine to new

engine.

“So gameplay is king. We’ve introduced

something called a real player motion system

that basically allows us to bring a level of

personality to the players like never before.

What that means in layman’s terms is we went

out and captured Cristiano Ronaldo, and that’s

the actual movement you see in the game.

Prior continues: “We take the base

movements from Ronaldo and from other

players and then our animators can modify it

with this new motion technology system and

tune it. That’s massive for our fans of the game

and now we can take that to the next level,

targeting at first all the players that have a

unique style, like Ronaldo and Raheem Stirling.”

By utilising the new motion technology, the

dribbling system has also been overhauled,

leading to what Prior calls a more balanced,

fluid and responsive game. Capturing the

atmosphere at a game has also been given

some attention.

FIFA is back for another year. Creative director Matt Prior talks about

the new motion technology system used in the game.

Words

Paul Jones

pitch

perfect

We went out and captured

Cristiano Ronaldo

jbhifi.com.au

016

SEPTEMBER

2017

visit

stack.com.au

GAMES

FEATURE

FIFA 18

is the

25

th

installment

of the series

There will be a custom

built version of

FIFA 18

for the

Nintendo

Switch

Usually the preserve of top league teams,

EA face-captured

Forest Green Rovers

as

a reward for being promoted to League Two

for the first time in

128

years

2

nd

FIFA

title to use the

Frostbite engine

FIFA 18

FACTS

“One of the things that is great about

football is the atmosphere; it’s like no

other sport,” Prior says. “And it varies

wherever you are; a game in South

America is different to a game in the

EPL. We’ve been out and captured

some of that, and the way we’ve

done that is across a number of things.

“For example, the lighting in South

America is a lot different to the EPL. A lot of

these stadiums have unique elements, so

when you play in different arenas and different

environments, you should have that extra level

of authenticity.”

And the crowd has undergone a revamp.

Gone are the days where the supporters would

rise in a series of scripted, unified moves when

a goal is scored.

“Now it’s much more fluid and it’s much

more individual,” explains Prior. “You will even

see they have their own AI in many respects,

and they will jump over the seats to try and get

to the pitch.

“We’ve broken the fourth wall between

the pitch and the crowd like never before. The

whole package is big because the atmosphere

is much better, the gameplay is much better,

and the visual standpoint is fantastic.

FIFA 18

is out Sept 29