Table of Contents Table of Contents
Previous Page  26 / 90 Next Page
Information
Show Menu
Previous Page 26 / 90 Next Page
Page Background

T

here are games that require time to

reveal quality. Initial cynicism can

often be ill-judged, as the calibre of

a title becomes apparent the deeper

you venture within. And then there are the

games that feel good from the moment you

press start on the controller. What we’ve seen

of the game so far, Turtle Rock Studios’

Evolve

falls in the latter. From our first look at

the title over a year ago – when the studio

brought it down under on a press tour (for

once, Antipodean journalists were among the

first to play it) – we knew the studio were

sitting on something special.

For the uninitiated,

Evolve

is a four versus

one co-operative shooter where four players

team up to form a group collectively known

as the Hunters, who hunt a monster played

by another player. Set on a planet called

Shear, the sci-fi-themed game took out

Game of the Show at last year’s E3, and won

multiple awards at Gamescom.

“With

Evolve,

every match plays out like

an epic boss battle with the difference being,

of course, that the monster is being controlled

by a human,” says Mike Boccieri, producer

on the title. “So unlike every other boss battle

game you might have played, where you

develop your team and what strategies to

use to take down a specific boss, that’s really

not possible when the boss is being played

by a player. This obviously results in no two

matches ever being the same.”

It was Chris Ashton, co-founder of Turtle

Rock, who originally conceived the idea for

Evolve

. “The game originally came about

through a process of experimentation, and

these were actually ideas that Ashton had been

bouncing around for a long time,” Boccieri

explains, “but he never had the technology at

his disposal to be able to make it a reality.

“So over the years, working on games like

the Counter Strike franchise and

Left 4 Dead

,

it reignited the passion behind this idea – in

particular in

Left 4 Dead,

the tank battles really

provided a proof of concept that the 4V1

intense boss battle was a super fun idea. The

tank battles are one of the really memorable

moments from the game that stand out, so

that actually brought the idea he had behind

the concept of

Evolve

back to the forefront.

“When we started working on it in early

2011, the core of the game back then was the

mode that is now known as Hunt; the conflict

between man and monster, where the hunter

becomes the hunted. It’s the excitement of

turning the tide when the monster starts to

evolve to become stronger. That gameplay

dynamic throughout the match, where running

away eventually changes to become a game

After a 2014 delay,Turtle Rock Studios are ready to release their 4V1

shooter,

Evolve

.

STACK

spoke with producer Mike Boccieri.

026

FEBRUARY 2015

JB Hi-Fi

www.jbhifi.com.au

visit

www.stack.net.au

FEATURE

GAMES