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GAMES

FEBRUARY 2015

JB Hi-Fi

www.jbhifi.com.au

FEATURE

034

visit

www.stack.net.au

It was the follow-up to the acclaimed

Ocarina of Time

that divided the Zelda fanbase.

Released right at the end of the Nintendo 64’s lifecycle, the darkest and least accessible entry

in the Zelda franchise kicks off where

Ocarina

finished. A new world that featured real time

night/day sequences,

The Legend of Zelda: Majora’s Mask

had a story that at first sounded utterly

perplexing. It didn’t do the numbers of its predecessor, but

Majora’s Mask

became a cult classic and

retains this status to this day.

When Shigeru Miyamoto announced at E3 2012 that a remake was in ‘consideration’, the crowd at the Nokia

Theatre erupted. Two years later, director Eiji Aonuma confirmed that development had commenced immediately

after the completion of

The Legend of Zelda: Ocarina of Time 3D.

This month, the highly anticipated title is making

its way to your local JB Hi-Fi. To celebrate the remake, we take a look back at the original and dig up some

entirely useless, but ultimately interesting, facts about the game. You have three days to get through them.

Despite being total hands-

on during the production of

The

Legend of Zelda: Ocarina of Time

,

Shigeru Miyamoto only acted in an

advisory capacity on

Majora’s Mask

.

Eiji Aonuma, director on

Majora’s

Mask

, has worked on 16 Zelda titles to date

(including the forthcoming Zelda on Wii U).

Majora’s Mask

was only his second.

Miyamoto and Yoshiaki Koizumi, a games

designer who had cut his teeth with Nintendo

writing the manual for

The Legend of Zelda: A

Link to the Past

, wrote the background story

to

Majora’s Mask.

The time between the release of

Ocarina

of Time

and

Majora’s Mask

was just under

two years. That’s unusually short for a

Nintendo title.

Majora’s Mask

was developed

using an upgraded version of the

Ocarina of Time

engine.

Aside from the flashback sequences in

the game, Princess Zelda does not appear in

Majora’s Mask

.

Ganon doesn’t appear either.

The music in Zora Hall is taken from

previous games in the Zelda series.

There are many suggestions to

the origin of the title

Majora’s Mask

.

These include ‘Majou’, the Japanese

word for witch, hinting at the

mask’s evil powers; the Western

Roman emperor Majorian;

and an ancient Brazilian tribe

named Marajoara that used masks

resembling the

Majora’s Mask

design.

Players originally had seven days to

complete the game and not three.

Temporary titles for the game included

Zelda Gaiden

and

Zelda: Mask of Majora.

With only four,

Majora’s Mask

has the

least amount of dungeons in any Zelda title.

Majora’s Mask

sold 314,000 copies in

its first week of release in Japan. Globally,

it eventually sold 3.36 million with 602,000

attributed to sales in Japan.

Miyamoto has revealed that the Happy

Mask Salesman was based on him.

Miyamoto was concerned that the

difficulty level in the game would deter

western audiences from buying it. His

answer? The save system was adapted to

make the game a little easier.