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FEATURE

GAMES

24

jbhifi.co.nz

NOVEMBER

2015

A

dmittedly, CoD campaign players are in

the minority, but they do exist. Studio

design director David Vonderhaar is

adamant that Treyarch placed as much

emphasis on the story component of

Black Ops

III

as it did the multiplayer.

“We don’t believe at all for a second that the

guy who sits down and wants to buy the game

and play through the story is a dying breed,” an

animated Vonderhaar explains on a recent trip

to Sydney. “If you wanted me to pull out a pie

chart for you, that pie chart would be slanted

really high towards the campaign section.

“It takes a tremendous amount of energy

and resources to build a campaign game, and

especially this one; there’s a lot of game going

on here. A huge percentage of the organisation

and more than half the building is trying to

make the best campaign game they can. It’s not

a dying breed for us.”

On this game, the studio decided not to

use the services of a Hollywood writer, which

according to Vonderhaar, comes with its own

set of challenges. Instead, Treyarch looked

within for a team to pen the narrative.

“In this game, the writing was largely done

in-house by Craig Houston and his team.

This story team worked with producer Jason

Blundell, and of course we always work

with various consultants and futurists and

technologists.”

The supposition that handling the writing

internally would be more advantageous than

outsourcing the story to external writers is

swiftly countered by Vonderhaar.

“Unfortunately, it wasn’t that black and

white,” he says. “There’s a lot more analysis of

the story and you might argue that there’s more

noodling involved. It’s better in some ways and

worse in others.

“I think what makes it better is it’s a

little easier for everybody in the building to

understand what we’re trying to do with the

story and the narrative and focus.”

The Black Ops series is well-known for its

compelling plot lines, but maintaining player

focus on the story in a frenetic first-person

shooter like CoD has always been difficult. An

elaborate cutscene

is soon forgotten

once the lead

starts flying, and

all the player concentrates on is an objective

on the radar. Vonderhaar, talking from a game

designer's perspective, believes that this will

change in

Black Ops III.

“In

Black Ops III

, the character you play as

is one of your own creation. Right from the

very start, you’re deciding and describing who

the character is and, I think when you do that,

you’re not trying to imagine or participate in the

story from the perspective of a character that

you were handed specifically, who has his own

name and own place in the world. Whereas

here, the character you’re playing as didn’t exist

before, and it’s you."

Vonderhaar continues: ”I think that really

helps the player stay associated with what’s

happening in the narrative, so I think that’s one

way, from a game design point of view, you can

kind of approach that unique problem.”

And of course then you have the new four-

player co-op in the campaign; an inclusion set

to change up the regular single-player CoD

experience.

“If you’re making a co-op game, it’s just not

quite as structured and railed up as you might

know Call of Duty games to be, ‘cause you

have to build enough space for four players

to navigate in a fight,” explains Vonderhaar.

“When you start doing that, you start doing

interesting things with how people can combine

together to do interesting tactics to approach

any kind of thing.

“It’s a lot more encounter-based in that way,

which as a systems guy makes me very excited

because you have to plan battles and spaces

and events to support more than one player,

and I think that makes it more interesting for a

solo campaign player who wants to play it more

than once.”

Campaigner

Call of Duty:

Semper Fi These!

Call of Duty: ModernWarfare

3

made a staggering $775

million in the first five days of

release, blowing any Hollywood

blockbuster contender to pieces

with a Javelin anti-tank missile.

In 2012, Sydneysider Okan

Kaya played

Black Ops II

for an

incredible five and a half days

straight. Kaya was permitted a

ten-minute break for every hour of

playing.

Sledgehammer Games, the

developer of last year’s

CoD:

AdvancedWarfare

, was working

on a third-person Call of Duty title

set during the Vietnam War when

the studio was asked to help out

on

ModernWarfare 3

.

Activision Blizzard set up a

non-profit organisation called

the Call of Duty Endowment to

help returning war veterans find

employment.

If you put daily players of Call of

Duty in one space, there would

be enough to fill 80 of the world’s

biggest sports stadiums.

Black Ops in Units Sold Up Until April 2015

Black Ops

(2010)

21,600,000 •

Black Ops II

(2012)

24,400,000

It’s not all about multiplayer, you know.There are still

some people left in the world who play Call of Duty for

the campaign, and thankfully,Treyarch know this.

CoD: Black Ops III is out Nov 6