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How did the idea for the E3 showcase

materialise?

PETE HINES:

It was an idea I had a

year or so ago. I pitched it to a few folks

in my department and to Todd (Howard,

game director). Everyone liked the idea

of making a bigger splash, but doing it

in our own way. Todd liked the idea of

only having to do one demo instead of

having to do the same one over and over

in the booth. He hadn’t yet wrapped his

head around the entire world watching

that one demo…by then it was too late for him

to back out.

From a publisher's perspective, how has the

landscape changed for Bethesda over the last

five years?

Games are a bigger business and more

popular than ever. Console, PC, mobile, eSports,

free-to-play, indie, big triple-A titles…there’s

something for everyone. From our perspective,

all of those avenues present an opportunity, but

we continue to look at who we are and how we

do things and what approach works best for us.

I think we will continue to push ourselves to

innovate and evolve, to try new things and to

bring something new and different each time we

work on a game.

What’s involved in endorsing a new IP? Can

you outline the process for us?Who has the

final word on whether the project is green lit?

In short, it’s complicated. Every situation is

different. What’s the idea, what’s the studio,

how does it fit their strengths, how is it different

from what we’re already doing, if we didn’t do

new IP what would we do instead? There are so

many questions you have to go through to figure

out what’s the right thing to do. Rarely do you

find yourself in a situation where you have two

options: one is great and one is terrible.

The tougher challenge is looking at multiple

options and all of them have real potential,

along with some risks, and you have to figure

out which one is the best one to do.

Ultimately we ask for a lot of input,

weigh options, and try to pick the idea

that everyone is the most excited about

and has the best chance for success.

Bethesda successfully rebooted

theWolfenstein franchise with

The

New Order

.What were some of the

challenges involved in turning on

a new generation of gamers to a

franchise that is now 23 years old?

Well, the challenge wasn’t the

age of the franchise, it was that the

franchise had seen better days. The

last few games in the series weren’t runaway

successes. So we had a brand we still thought

was cool, we had an audience that was a mix

of “I don’t know what that is” and “I used to

(or still) love Wolfenstein!”, and everything in

between. MachineGames took a look at it, and

their own experience as developers, and said we

can take the essential elements of what makes

Wolfenstein cool, bring a lot of new concepts to

it, and make something people will enjoy.

In The

Vault

After blowing open E3 this year with its Sunday night

press conference, Bethesda revealed its hand with an

enviable line-up set to be delivered over the coming

12 months.This November, following an effective

nationwide marketing campaign,

Fallout 4

opens

its post-apocalyptic vault in what is one of the

most anticipated games of 2015.

STACK

recently spoke with Pete Hines – VP

of PR and marketing at Bethesda Softworks and a veteran of 16

years – about what it takes to get a new IP up and running,

DOOM,

Dishonored 2,

and of course,

Fallout 4.

DOOM –

coming in 2016

visit

stack.net.nz

FEATURE

GAMES

26

jbhifi.co.nz

NOVEMBER

2015