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I

t’s a dizzying time to be a Star

Wars fan. We’re on the eve

of a new generation of Star

Wars films, Star Wars figures

are fighting for space on toy

shop shelves, licensed Star Wars

products have infiltrated a broad

range of industries, and EA has

released its first Star Wars game

since acquiring the right to do so

back in 2013.

By now you’ve undoubtedly

put countless hours into

Star

Wars: Battlefront

– we certainly

have. Aficionados of the franchise

will have appreciated the depth

that Swedish developer DICE

have painstakingly undertaken

to ensure that the game feels

intrinsically linked to Lucas’s

original trilogy. This extends from

the accurate representations of the

characters, the score, the used-

future aesthetic, and even right

down to the shower of sparks that

explode when a Stormtrooper is

struck in the chest by a well-aimed

blaster.

This comprehensive level of

detail would have been impossible

without the unprecedented access

to the Star Wars archives that the

studio was granted. For many,

the chance to rummage through

the accumulation of props and

costumes from

Star Wars,The

Empire Strikes Back

and

Return

of the Jedi

would be a coveted

opportunity strictly reserved for

the realm of reveries. But that’s

exactly what a fortunate team

from DICE did.

“They have this cultural arts

museum as they call it – I guess

the common word is the archives

– on the grounds of Skywalker

Ranch (Lucasfilm’s sound design,

mixing and audio post-production

facility situated 40 minutes north

of San Francisco), and access to

that is super restricted,” recalls

design director Niklas Fegraeus.

“I think George Lucas himself

owns it or something like that. We

were just given a special tour and

assistance from the guys there

and that was super, super helpful.”

We frantically try to picture

the scene in our minds. Strolling

through a doorway to see a

Stormtrooper helmet on a stand,

Vader’s mask in a cabinet – we’d

even give the Ewok costumes a

cursory glance. Pulling ourselves

from the daydream, we press

for more information; how did

they feel when they entered the

museum?

“I was with the team when we

first visited the place (the studio

visited the Skywalker Ranch

twice). When we first walked into

there, it was truly breathtaking for

us as we are such fans of the film

and knowing the material so well,

having seen it so many times.

"It actually took a while for

me to collect myself when we

walked in through the door,"

Fegraeus continues, “but then

we just started jumping around,

laughing, pointing, 'look what

about this one, look at that one'.

We just started acting like kids.

And after a while we could start

getting professional, but it was

such an emotional experience to

go through.”

Enthusiastically, our

questioning/stalking continues. We

need more information. How are

the props stored?

“That is highly dependent

on the type of item it is,” says

Fegraeus. “The clothing and

costumes from the films are

stored in these special long

wardrobes. Some of the very

sensitive materials were stored

in – I don’t even know if it was a

vacuum sealed or something like

that – glass containers, like display

boxes in a standard museum.

“On top of that there are

shelves crammed with items,

Imagine getting your hands on the props, costumes and models from the original

StarWars trilogy! For some lucky members of EA DICE, that became a reality.

26

jbhifi.co.nz

DECEMBER

2015

visit

stack.net.nz

FEATURE

GAMES