Table of Contents Table of Contents
Previous Page  28 / 60 Next Page
Information
Show Menu
Previous Page 28 / 60 Next Page
Page Background

2015 has delivered some incredible titles for theWii U, and

Xenoblade

Chronicles X

is a beautiful bookend to the year.

STACK

spoke with

Mr.TetsuyaTakahashi, executive director at Monolith Software, Inc.

Xenoblade Chronicles

is our

favourite game on theWii. Did its

popularity and success take you by

surprise?

Thank you very much.

While we tried to be faithful to

our beliefs of our ideal game, we

were confident that it would be well

accepted and we’re happy to receive

such positive feedback!

What were the most important

lessons you learned from making

Xenoblade Chronicles

?

In Japan we say, “to carry out

the original intention”. So to answer

your question on important lessons,

I think it’s important to complete a

project without giving up on the initial

objectives.

What challenges did you face when

developing this title specifically

forWii U?

The greatest challenge

would have been in creating

the vast environment to realise the

“Open-World” design for the first time

in a Monolith Soft title for Wii U.

We believe that we’ve managed to

find a good balance as a result of the

many additions and exclusions made

within the available parameters.

Xenoblade Chronicles X

has been

said to be more of a spiritual

successor as opposed to a direct

sequel to

Xenoblade Chronicles

.

How did you decide on this

approach with a new setting?

We concluded that if we were to

create an Open-World RPG, a quest-

based design would have more affinity

than that of a linear story-based style.

However, we also decided to take

an approach where we could keep the

exploratory and adventurous elements

as a core part of the game.

How does the combat system differ

from

Xenoblade Chronicles

?

The biggest difference in

Xenoblade

Chronicles X

is the mixture of

characters and robots. In addition,

there aren’t many potion-type items

or straightforward recovery Arts

in this game, and in fact, the healing

Xenoblade Chronicles X is out now

is accomplished by utilising a feature

called Soul Voice. With this, players

can appreciate the exhilarating attack-

focused battle system.

How does the second screen on

theWii U controller influence the

gameplay?

It actually doesn’t affect the

gameplay directly, however, it’s

utilised to check the map, travel and to

explore. With an open-world design,

it’s possible for areas to be too big

and can lead to losing purpose easily;

however with the segments displayed

on the map, you’ll be able to enjoy the

open-world gameplay without stress.

What do you think is the biggest

challenge in developing a game

which appeals to both Japanese and

Western audiences? Do you keep

this in mind during development?

In the future, our biggest challenge

might be to achieve a direct

connection between the main RPG

elements of exploration, battles and

story.

We always keep it in our mind to

create a game where the gameplay

experience is designed to make you

feel like a movie star.

Where next for Monolith Soft?

Don’t you think it would be boring

if you already knew what you were

getting for Christmas? We always

want to prepare for new surprises in

the future!

visit

stack.net.nz

FEATURE

GAMES

28

jbhifi.co.nz

DECEMBER

2015