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stack.net.au

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NOVEMBER

2016

GAMES

FEATURE

he original

Dishonored

seemingly

came out of nowhere. Developed

by a comparatively small studio,

the game's aesthetic and gameplay

mechanics were innovative.

Nobody, not even its creators,

expected it to take off the way that it did. The

game’s directors, Harvey Smith and Raphael

Colantio, still consider it a "cult hit".

"Everyone who’s really in on it loves it, but

the mainstream kind of ignored it," offers Smith,

leaving us not entirely sure he knows just

how successful the Dishonored franchise has

become.

“We always wanted more success,

because it means better jobs for everybody,"

he says. “Honestly, I’ve worked with so many

developers who just hunkered down for years

and never had anything go well, and they just

hate life because they poured themselves into

[their games], and for whatever reason it didn’t

work.

“People change; you see them change when

they end up creating something that everyone

loves, regardless of what it is – a pop song, a

film... I wanted that for my team. But it’s not

like we had to go to a mountain to find it, the

mountain came to us.”

As far as development of

Dishonored 2

is

concerned, they wanted to keep it intrinsically

similar to the first, but Smith is aware of how

much the industry has evolved since the

original. “We just decided to keep making the

same kind of game, but the game industry grew

up; there are way more women who speak out

to us, and say what they like, and there are way

more ‘thinking’ stealth gamers, and people who

like RPG features.”

The director recalls a time when RPGs as a

genre almost stopped existing. ”I remember

there was a period of time where executives

said, ‘These games don’t sell well.’ We

were stunned: ‘What are you talking about?

Everybody I know wants to play an RPG.’ Then

companies like BioWare took advantage of that.

You look at these big, deep games like Fallout

and Mass Effect – they prove that there’s totally

an audience there. An increasingly sophisticated

audience.”

It’s been four years since the launch of

Dishonored

STACK

’s 2012 game of the year. Now,

the team at Arkane are back and ready to release a sequel. At this year’s QuakeCon in Dallas,

Texas, we caught up with game director Harvey Smith to chat about how the sequel came

about, how fond he is of his team, the influence women are having on the development of

Arkane titles, and what we can expect to see from Emily in

Dishonored 2

.

Words Alesha Kolbe

Arkane

Masteries

I like chopping dudes’

heads off, because I don’t

get to do that at work