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15

FEATURE

GAMES

Smith reflects on the amount of outreach

and feedback they had from the Dishonored

community after the release of the first game

– especially women, who were sick of seeing

continual gender stereotypes. “To be clear, we

don’t only hear from women that they want a

certain thing. I hear from women who say, ‘I’m

deep into the lore; I love the Victorian stuff;

I love the costumes; I love the characters’,

but I also hear from women that say, ‘I like

chopping dudes’ heads off, because I don’t get

to do that at work. I have to listen to the guys

mansplaining sh-t to me and I just want to cut

guys’ heads off.’

“But in

Dishonored

, we did kind of fall into

the trap a little bit where women had five jobs:

maid, prostitute, queen, little girl, and a witch.

That was pretty much it. As a result of that, for

the

Dishonored

DLC and now for 2, we have

lawyers and union leaders and guard captains.

The women we heard from definitely drove that.”

Our conversation progresses to an interesting

issue about female representation in popular

media, and how there’s the potential for more

females to be drawn to playing video games if

they can see themselves reflected in them.

“I read something, and I can’t remember

who it was by, but he was talking about

growing up on comic books and loving Spider-

Man, and how, as an African-American, Peter

Parker was his hero. However, he knew he

wasn’t quite like him. But then when he had his

own child, Miles Morales is now Spider-Man,

and he saw his son respond to Miles Morales

because he saw a similarity in appearance and

he could relate to that.”

This is how the inclusion of Corvo’s daughter,

Emily, as a playable character came about. “In

that same way, if Emily was a badass assassin

that appealed more to the stealthier players, or

even to women in general, we had the chance

to broaden our audience. We just wanted to

make the game richer and wider as a whole.”

This also meant taking the story further than

simply throwing players back into the same

world a year later, with a bigger, badder boss

to fight.

“One day I thought to myself, ’What if it was

15 years later, and Emily was privileged, well

educated, had the best clothes, ate the best

food, learned from the best tutors, and then

there’s this punctuating event of total f–ing

darkness when she watches a parent die in

front of her, which is what we saw from Corvo’s

perspective in the first game. Soon enough,

it’s like nothing’s changed; she’s back in the

palace, but now she’s had all this battle training

from her father, and she morphs into this

otherworldly assassin. She changes completely.

“In the original

Dishonored,

Emily was this

little girl that the dads of the gaming industry

wanted to protect. We had so many people

come up to us and say, ‘I was playing Corvo and

absolutely butchering everyone, then I got back

and I saw these really disturbing drawings Emily

had done. She was saying awful things as a

result of the graphic way I was playing. It made

me change the way I played.’ It’s very powerful.

We make fun of it, but it’s very

powerful.”

Dishonored 2

is out Nov 10

“It definitely takes

inspiration from

physics on which we are

on the brink of understanding,

if a little further down the

track. There are some theories

that describe time itself as

not so much a linear function,

but a circular one, but that

still doesn’t validate the

existence of time travel. The

jury’s still out. There is, of

course, reason to believe it’s

not possible, but there’s also

reason to believe that it is

possible. It may just have a

whole new set of physics. It

is pretty cool, though, for a

game to do it in a way that

isn’t crass; it’s subtle, and

done with a nod to the basics

of physics. It extends what

we know, without completely

ruining it.“

We spoke with Professor David Reilly about

Dishonored 2

’sTimepiece – a device that

allows you to access the same point in a world at different points in time – and if it’s

actually grounded in the realm of quantum physics.

We just wanted

to make the game

richer and wider

as a whole