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heralded the 21st QuakeCon – held in Dallas,

Texas – and with its coming of age came a

plethora of news and announcements. The

highly-anticipated

Prey

reboot is definitely

something we’re looking forward to, and one

the devs stated it is not an open world, but an

“open space station” of a title, where every

attempt was made to “say ‘yes’ to the player”

when it came to choice.

VP of PR and marketing Pete Hines also

promised that we aren’t likely to see any sort

of television or film adaptations of Bethesda

properties, as they just “distract” from the

games, adding “we

focus on making

games. We know

A

n expo predominantly ‘for the fans’,

QuakeCon is Zenimax Media’s annual

convention. What began as a celebration

of id Software’s Quake has extended to

everything Zenimax’s studios create, from

DOOM

to the Elder Scrolls and everything in

between.

The epicentre of QuakeCon every year is its

Bring Your Own Computer hall. Considered by

many to be the “largest LAN in North America”,

punters from all over the country come from

near and far to set up their (in some cases

extravagant) rigs and simply game for 72 hours.

Quite honestly, it’s some of the most beautiful

chaos we’ve ever seen.

This year, of course, was no different. 2016

who we are.”

And for

Dishonored 2

, co-creative director at

Arkane Studios. Harvey Smith, noted that they

paid “a heap of attention” to feedback – from

women in particular – following the original,

to ensure they could make the best sequel

possible.

The entire time you’re at QuakeCon, you

never forget it's an event for the fans. There's

developers and studio luminaries traipsing

around the halls scoffing slices of pizza bigger

than their heads, prizes, giveaways, exclusive

loot you can find only at the show, and footage

dropped in the expo hall exclusive to

attendees. The atmosphere inside is one

of the friendliest and welcoming you can

imagine. After all, everyone is there for

the same reason: peace, love and rockets.

During our time in Texas, we had the

privilege of catching up with Bethesda

and id Software royalty. Pete Hines,

Harvey Smith,

Prey

creative director Raf

Colantonio, Arkane Studios lead designer

Ricardo Bare,

DOOM

executive producer

Marty Stratton, and the prolific studio

director at id Software, TimWillits, were

all more than happy to sit down and have

a chat about their respective projects

and the behemoth that QuakeCon has

become. More from them as their

respective games hit shelves at JB.

Having experienced the convention

and everything it had to offer, from the

blood drive to the eSports challenges to

the merch to the cosplayers, it’s difficult

to accurately describe the essence of

QuakeCon. It’s about family, it’s about

togetherness, it’s about a fondness for

absurdity and a respect for classic video

games. TimWillits said it himself: “If I

could describe QuakeCon in one word?

Love.”

A cacophony of energy drink cans being opened in chorus fills the expo hall.

“BAWLS” is being yelled so loud you can hear it back home. Journos are

panicking about awfulWi-Fi and running to interviews they’re late for. PJs are

more common than business attire.Welcome to QuakeCon 2016.

Words:

Alesha Kolbe

A bunch of people

outside in PJs and

onesies chasing

Tauros.

A shrine dedicated to

Harambe, with a

bunch of bananas

(and a heap of other

stuff).

Tim Willits chowing

down on a piece of

pizza bigger than his

head.

Fifty Shades of Grey.

(and we hopefully

never will again).

Things

we saw at

quakecon

that you would

never see

anywhere else:

visit

stack.net.au

64

jbhifi.com.au

SEPTEMBER

2016

GAMES

FEATURE

PEACE,

LOVE

ROCKETS

AND