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1. I need to be efficient, angular discretization

How can I relax the demand on S

N

without ray effects?

The LBTE is linear so assuming:

)ˆ (

)ˆ (

)ˆ (

 

   

r coll

r

P unc

r

For any direction, we can split our system of equations in two:

,

,

1

,

,

g

p

gp

g

P

)1(

)

(

1 4

,

,

ˆ

pr r

p

gpq

unc

g gt

unc

g

 

   

)2(

,

,

ˆ



   

P

unc

scat

q

coll

scat

q coll

coll

1

,

,

p

gp

g

g gt

g

Equation (1) for the primary (uncolided) part of the fluence can be analytically solved!!!

I can ray-trace the solution for the spectrum of primary photons through the geometry and

arrive at very quick and accurate: initial guess

and q

scat,1,n

0 )( ,1

iter rn

Then I proceed to solve the system of equations (2) for the collided fluence to refine my

solution with the higher orders of scatter

This is known as the

1

st

scatter source method