Previous Page  15 / 15
Information
Show Menu
Previous Page 15 / 15
Page Background

Monster Makers

How did you end up in the

FX business?

PATRICKTATOPOULOS:

I was

in Greece playing on a beach

somewhere and I saw this

American magazine called

Cinefex

and I thought, these

people are making

creatures and stuff... I

have to go to America and

do that. In a nutshell that’s

how it started; funny but

true.

How has the

CGI revolution impacted

on the old-school

creature creators? Has it

taken much work away?

It did. It still does. It’s

very interesting to notice

that in this large industry

of creatures and people,

it’s basically streamlined

the people doing this because

it’s been harder and harder to

work. That said though, looking

at New Zealand and

Lord of the

Rings

, they see the huge aspect

of makeup and miniatures and

things. CGI is there for places

where mechanical creatures will

not go – obviously a gigantic

elephant creature running

through the desert. CGI is there

for big running action. When

you’re extremely close to a

creature, it’s very hard to sell

something CG. In the

Underworld

films, for example,

sometimes you have a suit,

sometimes a CG creature.

Maybe you always have a bit of

both on the creature to make the

thing a bit more interesting. It

feels to me like this is the future;

it’s definitely an appropriate

combination of both mediums.

Some of the best monsters

aren’t CGI creations – look at

The Thing

,

The Howling

,

Aliens

...

I agree with you, but you

know the hardest thing to do is

to convince the director to spend

a day shooting one ugly monster

coming out of the closet when

he could do it in ten minutes or

have it taken care of with CGI at

the end. It’s not exactly cheaper

but I think it makes the life of

the director sometimes simpler.

It depends with which director

you work. I worked with Stephen

Sommers on

Van Helsing

, and

Stephen just doesn’t want to be

bothered by creature FX on set.

He did do a couple of things that

were practical, but most of his

approach was CGI. He’s a great

guy and an extremely hard

worker but he doesn’t believe in

suits, when some other director

might say there’s nothing as

good as a real suit on set, shot

properly. And at the end of the

day, how do you shoot it? Most

people that do creature stuff

have to also consider, how do

you film it to make it look

convincing?

Your work has a very

distinctive look.Who would

you say has influenced you the

most in terms of design?

It’s funny you mentioned

The

Howling

because when I was in

Greece looking at

Cinefex

magazine, I was a huge fan of

Rob Bottin who did that

creature. That wolf was

amazing and I’ll tell you why.

People like Rick Baker and

Stan Winston are certainly

the more well known

makeup and creature effects

people in town, but what

Rob adds is a creative

science to creatures that’s

way out there. On

The

Thing,

there was a sense

of design that went beyond the

regular stuff. I don’t think I’m

following his steps but for me

it’s important that at the base of

everything is the design. The

quality of rendering is obviously

extremely important, but a cool

design will remain a cool

design, you know what

I’m saying? I was

influenced by Frank

Frazetta, the painter. I

was influenced by

people like that just

because of the aesthetic

and proportion of the

characters, the dynamic

of the characters. And

I’m very much into

classic painting – Bosch,

Brueghel – and comic

books.

What do you consider

your favourite creation?

My favourite creature to date

is still the

Pitch Black

creature.